Files
BlenderSharp/BlendFile/DNA/SolidLight.cs
2025-03-04 18:48:04 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1007, "SolidLight", 56)]
public class SolidLight {
[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
public int flag;
[DNAFieldAttribute(4, "float", 1, "smooth", "float", false, 4)]
public float smooth;
[DNAFieldAttribute(16, "float", 2, "col[4]", "System.Single[]", false, 8)]
public float[] col = new System.Single[4];
[DNAFieldAttribute(16, "float", 3, "spec[4]", "System.Single[]", false, 24)]
public float[] spec = new System.Single[4];
[DNAFieldAttribute(16, "float", 4, "vec[4]", "System.Single[]", false, 40)]
public float[] vec = new System.Single[4];
public SolidLight() {
this.flag = default;
this.smooth = default;
this.col = default;
this.spec = default;
this.vec = default;
}
public SolidLight(int flag, float smooth, float[] col, float[] spec, float[] vec) {
this.flag = flag;
this.smooth = smooth;
this.col = col;
this.spec = spec;
this.vec = vec;
}
}
}