Files
BlenderSharp/BlendFile/DNA/bPoseChannel_Runtime.cs
2025-03-04 18:48:04 +01:00

68 lines
3.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(49, "bPoseChannel_Runtime", 168)]
public class bPoseChannel_Runtime {
[DNAFieldAttribute(8, "SessionUID", 0, "session_uid", "SessionUID", false, 0)]
public SessionUID session_uid;
[DNAFieldAttribute(100, "DualQuat", 1, "deform_dual_quat", "DualQuat", false, 8)]
public DualQuat deform_dual_quat;
[DNAFieldAttribute(4, "int", 2, "bbone_segments", "int", false, 108)]
public int bbone_segments;
[DNAFieldAttribute(4, "float", 3, "bbone_arc_length_reciprocal", "float", false, 112)]
public float bbone_arc_length_reciprocal;
[DNAFieldAttribute(4, "char", 4, "_pad1[4]", "System.Char[]", false, 116)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "Mat4", 5, "*bbone_rest_mats", "Mat4", true, 120)]
public Mat4 bbone_rest_mats;
[DNAFieldAttribute(8, "Mat4", 6, "*bbone_pose_mats", "Mat4", true, 128)]
public Mat4 bbone_pose_mats;
[DNAFieldAttribute(8, "Mat4", 7, "*bbone_deform_mats", "Mat4", true, 136)]
public Mat4 bbone_deform_mats;
[DNAFieldAttribute(8, "DualQuat", 8, "*bbone_dual_quats", "DualQuat", true, 144)]
public DualQuat bbone_dual_quats;
[DNAFieldAttribute(8, "bPoseChannel_BBoneSegmentBoundary", 9, "*bbone_segment_boundaries", "bPoseChannel_BBoneSegmentBoundary", true, 152)]
public bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries;
[DNAFieldAttribute(8, "void", 10, "*_pad", "void", true, 160)]
public object _pad;
public bPoseChannel_Runtime() {
this.session_uid = default;
this.deform_dual_quat = default;
this.bbone_segments = default;
this.bbone_arc_length_reciprocal = default;
this._pad1 = default;
this.bbone_rest_mats = default;
this.bbone_pose_mats = default;
this.bbone_deform_mats = default;
this.bbone_dual_quats = default;
this.bbone_segment_boundaries = default;
this._pad = default;
}
public bPoseChannel_Runtime(SessionUID session_uid, DualQuat deform_dual_quat, int bbone_segments, float bbone_arc_length_reciprocal, char[] _pad1, Mat4 bbone_rest_mats, Mat4 bbone_pose_mats, Mat4 bbone_deform_mats, DualQuat bbone_dual_quats, bPoseChannel_BBoneSegmentBoundary bbone_segment_boundaries, object _pad) {
this.session_uid = session_uid;
this.deform_dual_quat = deform_dual_quat;
this.bbone_segments = bbone_segments;
this.bbone_arc_length_reciprocal = bbone_arc_length_reciprocal;
this._pad1 = _pad1;
this.bbone_rest_mats = bbone_rest_mats;
this.bbone_pose_mats = bbone_pose_mats;
this.bbone_deform_mats = bbone_deform_mats;
this.bbone_dual_quats = bbone_dual_quats;
this.bbone_segment_boundaries = bbone_segment_boundaries;
this._pad = _pad;
}
}
}