Files
BlenderSharp/BlendFile/DNA/BoidRuleAverageSpeed.cs
2025-02-19 17:07:50 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(120, "BoidRuleAverageSpeed")]
public struct BoidRuleAverageSpeed {
[DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56, false)]
public BoidRule rule;
[DNAFieldAttribute(1, "float", "wander", "float", 4, false)]
public float wander;
[DNAFieldAttribute(2, "float", "level", "float", 4, false)]
public float level;
[DNAFieldAttribute(3, "float", "speed", "float", 4, false)]
public float speed;
[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false)]
public char[] _pad0 = new System.Char[4];
public BoidRuleAverageSpeed() {
this.rule = default;
this.wander = default;
this.level = default;
this.speed = default;
this._pad0 = default;
}
public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) {
this.rule = rule;
this.wander = wander;
this.level = level;
this.speed = speed;
this._pad0 = _pad0;
}
}
}