Files
BlenderSharp/BlendFile/DNA/DriverTarget.cs
2025-02-19 17:07:50 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(90, "DriverTarget")]
public class DriverTarget {
[DNAFieldAttribute(0, "ID", "*id", "ID", 4, true)]
public ID ptr_id;
[DNAFieldAttribute(1, "char", "*rna_path", "char", 4, true)]
public char ptr_rna_path;
[DNAFieldAttribute(2, "char", "pchan_name[64]", "System.Char[]", 64, false)]
public char[] pchan_name = new System.Char[64];
[DNAFieldAttribute(3, "short", "transChan", "short", 2, false)]
public short transChan;
[DNAFieldAttribute(4, "char", "rotation_mode", "char", 1, false)]
public char rotation_mode;
[DNAFieldAttribute(5, "char", "_pad[5]", "System.Char[]", 5, false)]
public char[] _pad = new System.Char[5];
[DNAFieldAttribute(6, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(7, "short", "options", "short", 2, false)]
public short options;
[DNAFieldAttribute(8, "int", "idtype", "int", 4, false)]
public int idtype;
[DNAFieldAttribute(9, "int", "context_property", "int", 4, false)]
public int context_property;
[DNAFieldAttribute(10, "float", "fallback_value", "float", 4, false)]
public float fallback_value;
public DriverTarget() {
this.ptr_id = default;
this.ptr_rna_path = default;
this.pchan_name = default;
this.transChan = default;
this.rotation_mode = default;
this._pad = default;
this.flag = default;
this.options = default;
this.idtype = default;
this.context_property = default;
this.fallback_value = default;
}
public DriverTarget(ID ptr_id, char ptr_rna_path, char[] pchan_name, short transChan, char rotation_mode, char[] _pad, short flag, short options, int idtype, int context_property, float fallback_value) {
this.ptr_id = ptr_id;
this.ptr_rna_path = ptr_rna_path;
this.pchan_name = pchan_name;
this.transChan = transChan;
this.rotation_mode = rotation_mode;
this._pad = _pad;
this.flag = flag;
this.options = options;
this.idtype = idtype;
this.context_property = context_property;
this.fallback_value = fallback_value;
}
}
}