Files
BlenderSharp/BlendFile/DNA/DynamicPaintCanvasSettings.cs
2025-02-19 17:07:50 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(227, "DynamicPaintCanvasSettings")]
public class DynamicPaintCanvasSettings {
[DNAFieldAttribute(0, "DynamicPaintModifierData", "*pmd", "DynamicPaintModifierData", 4, true)]
public DynamicPaintModifierData ptr_pmd;
[DNAFieldAttribute(1, "ListBase", "surfaces", "ListBase", 16, false)]
public ListBase surfaces;
[DNAFieldAttribute(2, "short", "active_sur", "short", 2, false)]
public short active_sur;
[DNAFieldAttribute(3, "short", "flags", "short", 2, false)]
public short flags;
[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(5, "char", "error[64]", "System.Char[]", 64, false)]
public char[] error = new System.Char[64];
public DynamicPaintCanvasSettings() {
this.ptr_pmd = default;
this.surfaces = default;
this.active_sur = default;
this.flags = default;
this._pad = default;
this.error = default;
}
public DynamicPaintCanvasSettings(DynamicPaintModifierData ptr_pmd, ListBase surfaces, short active_sur, short flags, char[] _pad, char[] error) {
this.ptr_pmd = ptr_pmd;
this.surfaces = surfaces;
this.active_sur = active_sur;
this.flags = flags;
this._pad = _pad;
this.error = error;
}
}
}