72 lines
3.0 KiB
C#
72 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(248, "FluidEffectorSettings")]
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public class FluidEffectorSettings {
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 4, true)]
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public FluidModifierData ptr_fmd;
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[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 4, true)]
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public Mesh ptr_mesh;
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[DNAFieldAttribute(2, "float", "*verts_old", "float", 4, true)]
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public float ptr_verts_old;
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[DNAFieldAttribute(3, "int", "numverts", "int", 4, false)]
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public int numverts;
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[DNAFieldAttribute(4, "float", "surface_distance", "float", 4, false)]
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public float surface_distance;
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[DNAFieldAttribute(5, "int", "flags", "int", 4, false)]
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public int flags;
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[DNAFieldAttribute(6, "int", "subframes", "int", 4, false)]
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public int subframes;
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[DNAFieldAttribute(7, "short", "type", "short", 2, false)]
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public short type;
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[DNAFieldAttribute(8, "char", "_pad1[6]", "System.Char[]", 6, false)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(9, "float", "vel_multi", "float", 4, false)]
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public float vel_multi;
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[DNAFieldAttribute(10, "short", "guiding_mode", "short", 2, false)]
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public short guiding_mode;
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[DNAFieldAttribute(11, "char", "_pad2[2]", "System.Char[]", 2, false)]
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public char[] _pad2 = new System.Char[2];
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public FluidEffectorSettings() {
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this.ptr_fmd = default;
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this.ptr_mesh = default;
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this.ptr_verts_old = default;
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this.numverts = default;
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this.surface_distance = default;
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this.flags = default;
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this.subframes = default;
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this.type = default;
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this._pad1 = default;
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this.vel_multi = default;
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this.guiding_mode = default;
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this._pad2 = default;
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}
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public FluidEffectorSettings(FluidModifierData ptr_fmd, Mesh ptr_mesh, float ptr_verts_old, int numverts, float surface_distance, int flags, int subframes, short type, char[] _pad1, float vel_multi, short guiding_mode, char[] _pad2) {
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this.ptr_fmd = ptr_fmd;
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this.ptr_mesh = ptr_mesh;
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this.ptr_verts_old = ptr_verts_old;
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this.numverts = numverts;
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this.surface_distance = surface_distance;
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this.flags = flags;
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this.subframes = subframes;
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this.type = type;
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this._pad1 = _pad1;
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this.vel_multi = vel_multi;
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this.guiding_mode = guiding_mode;
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this._pad2 = _pad2;
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}
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}
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}
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