Files
BlenderSharp/BlendFile/DNA/GreasePencilColorModifierData.cs
2025-02-19 17:07:50 +01:00

48 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(528, "GreasePencilColorModifierData")]
public class GreasePencilColorModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
public ModifierData modifier;
[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(2, "char", "color_mode", "char", 1, false)]
public char color_mode;
[DNAFieldAttribute(3, "char", "_pad1[3]", "System.Char[]", 3, false)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(4, "float", "hsv[3]", "System.Single[]", 12, false)]
public float[] hsv = new System.Single[3];
[DNAFieldAttribute(5, "void", "*_pad2", "void", 4, true)]
public object ptr__pad2;
public GreasePencilColorModifierData() {
this.modifier = default;
this.influence = default;
this.color_mode = default;
this._pad1 = default;
this.hsv = default;
this.ptr__pad2 = default;
}
public GreasePencilColorModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, char color_mode, char[] _pad1, float[] hsv, object ptr__pad2) {
this.modifier = modifier;
this.influence = influence;
this.color_mode = color_mode;
this._pad1 = _pad1;
this.hsv = hsv;
this.ptr__pad2 = ptr__pad2;
}
}
}