60 lines
2.5 KiB
C#
60 lines
2.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(540, "GreasePencilWeightAngleModifierData")]
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public class GreasePencilWeightAngleModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(3, "float", "min_weight", "float", 4, false)]
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public float min_weight;
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[DNAFieldAttribute(4, "short", "axis", "short", 2, false)]
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public short axis;
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[DNAFieldAttribute(5, "short", "space", "short", 2, false)]
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public short space;
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[DNAFieldAttribute(6, "float", "angle", "float", 4, false)]
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public float angle;
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[DNAFieldAttribute(7, "char", "target_vgname[64]", "System.Char[]", 64, false)]
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public char[] target_vgname = new System.Char[64];
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[DNAFieldAttribute(8, "void", "*_pad", "void", 4, true)]
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public object ptr__pad;
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public GreasePencilWeightAngleModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.min_weight = default;
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this.axis = default;
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this.space = default;
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this.angle = default;
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this.target_vgname = default;
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this.ptr__pad = default;
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}
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public GreasePencilWeightAngleModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float min_weight, short axis, short space, float angle, char[] target_vgname, object ptr__pad) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.min_weight = min_weight;
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this.axis = axis;
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this.space = space;
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this.angle = angle;
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this.target_vgname = target_vgname;
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this.ptr__pad = ptr__pad;
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}
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}
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}
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