Files
BlenderSharp/BlendFile/DNA/IDPropertyUIDataFloat.cs
2025-02-19 17:07:50 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(20, "IDPropertyUIDataFloat")]
public class IDPropertyUIDataFloat {
[DNAFieldAttribute(0, "IDPropertyUIData", "base", "IDPropertyUIData", 16, false)]
public IDPropertyUIData @base;
[DNAFieldAttribute(1, "double", "*default_array", "double", 4, true)]
public double ptr_default_array;
[DNAFieldAttribute(2, "int", "default_array_len", "int", 4, false)]
public int default_array_len;
[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "float", "step", "float", 4, false)]
public float step;
[DNAFieldAttribute(5, "int", "precision", "int", 4, false)]
public int precision;
[DNAFieldAttribute(6, "double", "min", "double", 8, false)]
public double min;
[DNAFieldAttribute(7, "double", "max", "double", 8, false)]
public double max;
[DNAFieldAttribute(8, "double", "soft_min", "double", 8, false)]
public double soft_min;
[DNAFieldAttribute(9, "double", "soft_max", "double", 8, false)]
public double soft_max;
[DNAFieldAttribute(10, "double", "default_value", "double", 8, false)]
public double default_value;
public IDPropertyUIDataFloat() {
this.@base = default;
this.ptr_default_array = default;
this.default_array_len = default;
this._pad = default;
this.step = default;
this.precision = default;
this.min = default;
this.max = default;
this.soft_min = default;
this.soft_max = default;
this.default_value = default;
}
public IDPropertyUIDataFloat(IDPropertyUIData @base, double ptr_default_array, int default_array_len, char[] _pad, float step, int precision, double min, double max, double soft_min, double soft_max, double default_value) {
this.@base = @base;
this.ptr_default_array = ptr_default_array;
this.default_array_len = default_array_len;
this._pad = _pad;
this.step = step;
this.precision = precision;
this.min = min;
this.max = max;
this.soft_min = soft_min;
this.soft_max = soft_max;
this.default_value = default_value;
}
}
}