Files
BlenderSharp/BlendFile/DNA/Image.cs
2025-02-19 17:07:50 +01:00

244 lines
10 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(126, "Image")]
public class Image {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16, false)]
public DrawDataList drawdata;
[DNAFieldAttribute(3, "char", "name[1024]", "System.Char[]", 1024, false)]
public char[] name = new System.Char[1024];
[DNAFieldAttribute(4, "MovieCache", "*cache", "MovieCache", 4, true)]
public MovieCache ptr_cache;
[DNAFieldAttribute(5, "GPUTexture", "*gputexture[3][2]", "GPUTexture[,]", 24, true)]
public GPUTexture[,] ptr_gputext = new GPUTexture[3,2];
[DNAFieldAttribute(6, "ListBase", "anims", "ListBase", 16, false)]
public ListBase anims;
[DNAFieldAttribute(7, "RenderResult", "*rr", "RenderResult", 4, true)]
public RenderResult ptr_rr;
[DNAFieldAttribute(8, "ListBase", "renderslots", "ListBase", 16, false)]
public ListBase renderslots;
[DNAFieldAttribute(9, "short", "render_slot", "short", 2, false)]
public short render_slot;
[DNAFieldAttribute(10, "short", "last_render_slot", "short", 2, false)]
public short last_render_slot;
[DNAFieldAttribute(11, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(12, "short", "source", "short", 2, false)]
public short source;
[DNAFieldAttribute(13, "short", "type", "short", 2, false)]
public short type;
[DNAFieldAttribute(14, "int", "lastframe", "int", 4, false)]
public int lastframe;
[DNAFieldAttribute(15, "int", "gpuframenr", "int", 4, false)]
public int gpuframenr;
[DNAFieldAttribute(16, "short", "gpuflag", "short", 2, false)]
public short gpuflag;
[DNAFieldAttribute(17, "short", "gpu_pass", "short", 2, false)]
public short gpu_pass;
[DNAFieldAttribute(18, "short", "gpu_layer", "short", 2, false)]
public short gpu_layer;
[DNAFieldAttribute(19, "short", "gpu_view", "short", 2, false)]
public short gpu_view;
[DNAFieldAttribute(20, "short", "seam_margin", "short", 2, false)]
public short seam_margin;
[DNAFieldAttribute(21, "char", "_pad2[2]", "System.Char[]", 2, false)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(22, "PackedFile", "*packedfile", "PackedFile", 4, true)]
public PackedFile ptr_packedfile;
[DNAFieldAttribute(23, "ListBase", "packedfiles", "ListBase", 16, false)]
public ListBase packedfiles;
[DNAFieldAttribute(24, "PreviewImage", "*preview", "PreviewImage", 4, true)]
public PreviewImage ptr_preview;
[DNAFieldAttribute(25, "int", "lastused", "int", 4, false)]
public int lastused;
[DNAFieldAttribute(26, "int", "gen_x", "int", 4, false)]
public int gen_x;
[DNAFieldAttribute(27, "int", "gen_y", "int", 4, false)]
public int gen_y;
[DNAFieldAttribute(28, "char", "gen_type", "char", 1, false)]
public char gen_type;
[DNAFieldAttribute(29, "char", "gen_flag", "char", 1, false)]
public char gen_flag;
[DNAFieldAttribute(30, "short", "gen_depth", "short", 2, false)]
public short gen_depth;
[DNAFieldAttribute(31, "float", "gen_color[4]", "System.Single[]", 16, false)]
public float[] gen_color = new System.Single[4];
[DNAFieldAttribute(32, "float", "aspx", "float", 4, false)]
public float aspx;
[DNAFieldAttribute(33, "float", "aspy", "float", 4, false)]
public float aspy;
[DNAFieldAttribute(34, "ColorManagedColorspaceSettings", "colorspace_settings", "ColorManagedColorspaceSettings", 64, false)]
public ColorManagedColorspaceSettings colorspace_settings;
[DNAFieldAttribute(35, "char", "alpha_mode", "char", 1, false)]
public char alpha_mode;
[DNAFieldAttribute(36, "char", "_pad", "char", 1, false)]
public char _pad;
[DNAFieldAttribute(37, "char", "eye", "char", 1, false)]
public char eye;
[DNAFieldAttribute(38, "char", "views_format", "char", 1, false)]
public char views_format;
[DNAFieldAttribute(39, "int", "active_tile_index", "int", 4, false)]
public int active_tile_index;
[DNAFieldAttribute(40, "ListBase", "tiles", "ListBase", 16, false)]
public ListBase tiles;
[DNAFieldAttribute(41, "ListBase", "views", "ListBase", 16, false)]
public ListBase views;
[DNAFieldAttribute(42, "Stereo3dFormat", "*stereo3d_format", "Stereo3dFormat", 4, true)]
public Stereo3dFormat ptr_stereo3d_format;
[DNAFieldAttribute(43, "Image_Runtime", "runtime", "Image_Runtime", 32, false)]
public Image_Runtime runtime;
public Image() {
this.id = default;
this.ptr_adt = default;
this.drawdata = default;
this.name = default;
this.ptr_cache = default;
this.ptr_gputext = default;
this.anims = default;
this.ptr_rr = default;
this.renderslots = default;
this.render_slot = default;
this.last_render_slot = default;
this.flag = default;
this.source = default;
this.type = default;
this.lastframe = default;
this.gpuframenr = default;
this.gpuflag = default;
this.gpu_pass = default;
this.gpu_layer = default;
this.gpu_view = default;
this.seam_margin = default;
this._pad2 = default;
this.ptr_packedfile = default;
this.packedfiles = default;
this.ptr_preview = default;
this.lastused = default;
this.gen_x = default;
this.gen_y = default;
this.gen_type = default;
this.gen_flag = default;
this.gen_depth = default;
this.gen_color = default;
this.aspx = default;
this.aspy = default;
this.colorspace_settings = default;
this.alpha_mode = default;
this._pad = default;
this.eye = default;
this.views_format = default;
this.active_tile_index = default;
this.tiles = default;
this.views = default;
this.ptr_stereo3d_format = default;
this.runtime = default;
}
public Image(
ID id,
AnimData ptr_adt,
DrawDataList drawdata,
char[] name,
MovieCache ptr_cache,
GPUTexture[,] ptr_gputext,
ListBase anims,
RenderResult ptr_rr,
ListBase renderslots,
short render_slot,
short last_render_slot,
int flag,
short source,
short type,
int lastframe,
int gpuframenr,
short gpuflag,
short gpu_pass,
short gpu_layer,
short gpu_view,
short seam_margin,
char[] _pad2,
PackedFile ptr_packedfile,
ListBase packedfiles,
PreviewImage ptr_preview,
int lastused,
int gen_x,
int gen_y,
char gen_type,
char gen_flag,
short gen_depth,
float[] gen_color,
float aspx,
float aspy,
ColorManagedColorspaceSettings colorspace_settings,
char alpha_mode,
char _pad,
char eye,
char views_format,
int active_tile_index,
ListBase tiles,
ListBase views,
Stereo3dFormat ptr_stereo3d_format,
Image_Runtime runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.drawdata = drawdata;
this.name = name;
this.ptr_cache = ptr_cache;
this.ptr_gputext = ptr_gputext;
this.anims = anims;
this.ptr_rr = ptr_rr;
this.renderslots = renderslots;
this.render_slot = render_slot;
this.last_render_slot = last_render_slot;
this.flag = flag;
this.source = source;
this.type = type;
this.lastframe = lastframe;
this.gpuframenr = gpuframenr;
this.gpuflag = gpuflag;
this.gpu_pass = gpu_pass;
this.gpu_layer = gpu_layer;
this.gpu_view = gpu_view;
this.seam_margin = seam_margin;
this._pad2 = _pad2;
this.ptr_packedfile = ptr_packedfile;
this.packedfiles = packedfiles;
this.ptr_preview = ptr_preview;
this.lastused = lastused;
this.gen_x = gen_x;
this.gen_y = gen_y;
this.gen_type = gen_type;
this.gen_flag = gen_flag;
this.gen_depth = gen_depth;
this.gen_color = gen_color;
this.aspx = aspx;
this.aspy = aspy;
this.colorspace_settings = colorspace_settings;
this.alpha_mode = alpha_mode;
this._pad = _pad;
this.eye = eye;
this.views_format = views_format;
this.active_tile_index = active_tile_index;
this.tiles = tiles;
this.views = views;
this.ptr_stereo3d_format = ptr_stereo3d_format;
this.runtime = runtime;
}
}
}