40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(328, "ImageTile_Runtime")]
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public struct ImageTile_Runtime {
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[DNAFieldAttribute(0, "int", "tilearray_layer", "int", 4, false)]
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public int tilearray_layer;
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[DNAFieldAttribute(1, "int", "_pad", "int", 4, false)]
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public int _pad;
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[DNAFieldAttribute(2, "int", "tilearray_offset[2]", "System.Int32[]", 8, false)]
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public int[] tilearray_offset = new System.Int32[2];
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[DNAFieldAttribute(3, "int", "tilearray_size[2]", "System.Int32[]", 8, false)]
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public int[] tilearray_size = new System.Int32[2];
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public ImageTile_Runtime() {
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this.tilearray_layer = default;
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this._pad = default;
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this.tilearray_offset = default;
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this.tilearray_size = default;
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}
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public ImageTile_Runtime(int tilearray_layer, int _pad, int[] tilearray_offset, int[] tilearray_size) {
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this.tilearray_layer = tilearray_layer;
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this._pad = _pad;
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this.tilearray_offset = tilearray_offset;
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this.tilearray_size = tilearray_size;
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}
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}
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}
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