Files
BlenderSharp/BlendFile/DNA/Image_Runtime.cs
2025-02-19 17:07:50 +01:00

40 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(330, "Image_Runtime")]
public class Image_Runtime {
[DNAFieldAttribute(0, "void", "*cache_mutex", "void", 4, true)]
public object ptr_cache_mutex;
[DNAFieldAttribute(1, "PartialUpdateRegister", "*partial_update_register", "PartialUpdateRegister", 4, true)]
public PartialUpdateRegister ptr_partial_update_register;
[DNAFieldAttribute(2, "PartialUpdateUser", "*partial_update_user", "PartialUpdateUser", 4, true)]
public PartialUpdateUser ptr_partial_update_user;
[DNAFieldAttribute(3, "float", "backdrop_offset[2]", "System.Single[]", 8, false)]
public float[] backdrop_offset = new System.Single[2];
public Image_Runtime() {
this.ptr_cache_mutex = default;
this.ptr_partial_update_register = default;
this.ptr_partial_update_user = default;
this.backdrop_offset = default;
}
public Image_Runtime(object ptr_cache_mutex, PartialUpdateRegister ptr_partial_update_register, PartialUpdateUser ptr_partial_update_user, float[] backdrop_offset) {
this.ptr_cache_mutex = ptr_cache_mutex;
this.ptr_partial_update_register = ptr_partial_update_register;
this.ptr_partial_update_user = ptr_partial_update_user;
this.backdrop_offset = backdrop_offset;
}
}
}