Files
BlenderSharp/BlendFile/DNA/LineStyleGeometryModifier_PerlinNoise2D.cs
2025-02-19 17:07:50 +01:00

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(394, "LineStyleGeometryModifier_PerlinNoise2D")]
public struct LineStyleGeometryModifier_PerlinNoise2D {
[DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false)]
public LineStyleModifier modifier;
[DNAFieldAttribute(1, "float", "frequency", "float", 4, false)]
public float frequency;
[DNAFieldAttribute(2, "float", "amplitude", "float", 4, false)]
public float amplitude;
[DNAFieldAttribute(3, "float", "angle", "float", 4, false)]
public float angle;
[DNAFieldAttribute(4, "int", "octaves", "int", 4, false)]
public int octaves;
[DNAFieldAttribute(5, "int", "seed", "int", 4, false)]
public int seed;
[DNAFieldAttribute(6, "char", "_pad1[4]", "System.Char[]", 4, false)]
public char[] _pad1 = new System.Char[4];
public LineStyleGeometryModifier_PerlinNoise2D() {
this.modifier = default;
this.frequency = default;
this.amplitude = default;
this.angle = default;
this.octaves = default;
this.seed = default;
this._pad1 = default;
}
public LineStyleGeometryModifier_PerlinNoise2D(LineStyleModifier modifier, float frequency, float amplitude, float angle, int octaves, int seed, char[] _pad1) {
this.modifier = modifier;
this.frequency = frequency;
this.amplitude = amplitude;
this.angle = angle;
this.octaves = octaves;
this.seed = seed;
this._pad1 = _pad1;
}
}
}