Files
BlenderSharp/BlendFile/DNA/MeshStatVis.cs
2025-02-19 17:07:50 +01:00

76 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(826, "MeshStatVis")]
public struct MeshStatVis {
[DNAFieldAttribute(0, "char", "type", "char", 1, false)]
public char type;
[DNAFieldAttribute(1, "char", "_pad1[2]", "System.Char[]", 2, false)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(2, "char", "overhang_axis", "char", 1, false)]
public char overhang_axis;
[DNAFieldAttribute(3, "float", "overhang_min", "float", 4, false)]
public float overhang_min;
[DNAFieldAttribute(4, "float", "overhang_max", "float", 4, false)]
public float overhang_max;
[DNAFieldAttribute(5, "float", "thickness_min", "float", 4, false)]
public float thickness_min;
[DNAFieldAttribute(6, "float", "thickness_max", "float", 4, false)]
public float thickness_max;
[DNAFieldAttribute(7, "char", "thickness_samples", "char", 1, false)]
public char thickness_samples;
[DNAFieldAttribute(8, "char", "_pad2[3]", "System.Char[]", 3, false)]
public char[] _pad2 = new System.Char[3];
[DNAFieldAttribute(9, "float", "distort_min", "float", 4, false)]
public float distort_min;
[DNAFieldAttribute(10, "float", "distort_max", "float", 4, false)]
public float distort_max;
[DNAFieldAttribute(11, "float", "sharp_min", "float", 4, false)]
public float sharp_min;
[DNAFieldAttribute(12, "float", "sharp_max", "float", 4, false)]
public float sharp_max;
public MeshStatVis() {
this.type = default;
this._pad1 = default;
this.overhang_axis = default;
this.overhang_min = default;
this.overhang_max = default;
this.thickness_min = default;
this.thickness_max = default;
this.thickness_samples = default;
this._pad2 = default;
this.distort_min = default;
this.distort_max = default;
this.sharp_min = default;
this.sharp_max = default;
}
public MeshStatVis(char type, char[] _pad1, char overhang_axis, float overhang_min, float overhang_max, float thickness_min, float thickness_max, char thickness_samples, char[] _pad2, float distort_min, float distort_max, float sharp_min, float sharp_max) {
this.type = type;
this._pad1 = _pad1;
this.overhang_axis = overhang_axis;
this.overhang_min = overhang_min;
this.overhang_max = overhang_max;
this.thickness_min = thickness_min;
this.thickness_max = thickness_max;
this.thickness_samples = thickness_samples;
this._pad2 = _pad2;
this.distort_min = distort_min;
this.distort_max = distort_max;
this.sharp_min = sharp_min;
this.sharp_max = sharp_max;
}
}
}