Files
BlenderSharp/BlendFile/DNA/MultiplyGpencilModifierData.cs
2025-02-19 17:07:50 +01:00

80 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(297, "MultiplyGpencilModifierData")]
public class MultiplyGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Material", "*material", "Material", 4, true)]
public Material ptr_material;
[DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "int", "pass_index", "int", 4, false)]
public int pass_index;
[DNAFieldAttribute(5, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(6, "int", "layer_pass", "int", 4, false)]
public int layer_pass;
[DNAFieldAttribute(7, "int", "flags", "int", 4, false)]
public int flags;
[DNAFieldAttribute(8, "int", "duplications", "int", 4, false)]
public int duplications;
[DNAFieldAttribute(9, "float", "distance", "float", 4, false)]
public float distance;
[DNAFieldAttribute(10, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(11, "float", "fading_center", "float", 4, false)]
public float fading_center;
[DNAFieldAttribute(12, "float", "fading_thickness", "float", 4, false)]
public float fading_thickness;
[DNAFieldAttribute(13, "float", "fading_opacity", "float", 4, false)]
public float fading_opacity;
public MultiplyGpencilModifierData() {
this.modifier = default;
this.ptr_material = default;
this.layername = default;
this.materialname = default;
this.pass_index = default;
this.flag = default;
this.layer_pass = default;
this.flags = default;
this.duplications = default;
this.distance = default;
this.offset = default;
this.fading_center = default;
this.fading_thickness = default;
this.fading_opacity = default;
}
public MultiplyGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, int layer_pass, int flags, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.flags = flags;
this.duplications = duplications;
this.distance = distance;
this.offset = offset;
this.fading_center = fading_center;
this.fading_thickness = fading_thickness;
this.fading_opacity = fading_opacity;
}
}
}