72 lines
2.7 KiB
C#
72 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(623, "NodeDefocus")]
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public struct NodeDefocus {
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[DNAFieldAttribute(0, "char", "bktype", "char", 1, false)]
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public char bktype;
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[DNAFieldAttribute(1, "char", "_pad0", "char", 1, false)]
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public char _pad0;
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[DNAFieldAttribute(2, "char", "preview", "char", 1, false)]
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public char preview;
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[DNAFieldAttribute(3, "char", "gamco", "char", 1, false)]
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public char gamco;
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[DNAFieldAttribute(4, "short", "samples", "short", 2, false)]
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public short samples;
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[DNAFieldAttribute(5, "short", "no_zbuf", "short", 2, false)]
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public short no_zbuf;
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[DNAFieldAttribute(6, "float", "fstop", "float", 4, false)]
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public float fstop;
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[DNAFieldAttribute(7, "float", "maxblur", "float", 4, false)]
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public float maxblur;
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[DNAFieldAttribute(8, "float", "bthresh", "float", 4, false)]
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public float bthresh;
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[DNAFieldAttribute(9, "float", "scale", "float", 4, false)]
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public float scale;
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[DNAFieldAttribute(10, "float", "rotation", "float", 4, false)]
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public float rotation;
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[DNAFieldAttribute(11, "char", "_pad1[4]", "System.Char[]", 4, false)]
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public char[] _pad1 = new System.Char[4];
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public NodeDefocus() {
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this.bktype = default;
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this._pad0 = default;
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this.preview = default;
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this.gamco = default;
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this.samples = default;
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this.no_zbuf = default;
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this.fstop = default;
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this.maxblur = default;
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this.bthresh = default;
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this.scale = default;
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this.rotation = default;
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this._pad1 = default;
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}
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public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) {
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this.bktype = bktype;
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this._pad0 = _pad0;
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this.preview = preview;
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this.gamco = gamco;
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this.samples = samples;
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this.no_zbuf = no_zbuf;
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this.fstop = fstop;
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this.maxblur = maxblur;
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this.bthresh = bthresh;
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this.scale = scale;
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this.rotation = rotation;
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this._pad1 = _pad1;
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}
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}
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}
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