Files
BlenderSharp/BlendFile/DNA/NodeTonemap.cs
2025-02-19 17:07:50 +01:00

56 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(626, "NodeTonemap")]
public struct NodeTonemap {
[DNAFieldAttribute(0, "float", "key", "float", 4, false)]
public float key;
[DNAFieldAttribute(1, "float", "offset", "float", 4, false)]
public float offset;
[DNAFieldAttribute(2, "float", "gamma", "float", 4, false)]
public float gamma;
[DNAFieldAttribute(3, "float", "f", "float", 4, false)]
public float f;
[DNAFieldAttribute(4, "float", "m", "float", 4, false)]
public float m;
[DNAFieldAttribute(5, "float", "a", "float", 4, false)]
public float a;
[DNAFieldAttribute(6, "float", "c", "float", 4, false)]
public float c;
[DNAFieldAttribute(7, "int", "type", "int", 4, false)]
public int type;
public NodeTonemap() {
this.key = default;
this.offset = default;
this.gamma = default;
this.f = default;
this.m = default;
this.a = default;
this.c = default;
this.type = default;
}
public NodeTonemap(float key, float offset, float gamma, float f, float m, float a, float c, int type) {
this.key = key;
this.offset = offset;
this.gamma = gamma;
this.f = f;
this.m = m;
this.a = a;
this.c = c;
this.type = type;
}
}
}