Files
BlenderSharp/BlendFile/DNA/NoiseGpencilModifierData.cs
2025-02-19 17:07:50 +01:00

119 lines
5.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(276, "NoiseGpencilModifierData")]
public class NoiseGpencilModifierData {
[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false)]
public GpencilModifierData modifier;
[DNAFieldAttribute(1, "Material", "*material", "Material", 4, true)]
public Material ptr_material;
[DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false)]
public char[] materialname = new System.Char[64];
[DNAFieldAttribute(4, "char", "vgname[64]", "System.Char[]", 64, false)]
public char[] vgname = new System.Char[64];
[DNAFieldAttribute(5, "int", "pass_index", "int", 4, false)]
public int pass_index;
[DNAFieldAttribute(6, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(7, "float", "factor", "float", 4, false)]
public float factor;
[DNAFieldAttribute(8, "float", "factor_strength", "float", 4, false)]
public float factor_strength;
[DNAFieldAttribute(9, "float", "factor_thickness", "float", 4, false)]
public float factor_thickness;
[DNAFieldAttribute(10, "float", "factor_uvs", "float", 4, false)]
public float factor_uvs;
[DNAFieldAttribute(11, "float", "noise_scale", "float", 4, false)]
public float noise_scale;
[DNAFieldAttribute(12, "float", "noise_offset", "float", 4, false)]
public float noise_offset;
[DNAFieldAttribute(13, "short", "noise_mode", "short", 2, false)]
public short noise_mode;
[DNAFieldAttribute(14, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(15, "int", "step", "int", 4, false)]
public int step;
[DNAFieldAttribute(16, "int", "layer_pass", "int", 4, false)]
public int layer_pass;
[DNAFieldAttribute(17, "int", "seed", "int", 4, false)]
public int seed;
[DNAFieldAttribute(18, "CurveMapping", "*curve_intensity", "CurveMapping", 4, true)]
public CurveMapping ptr_curve_intensity;
public NoiseGpencilModifierData() {
this.modifier = default;
this.ptr_material = default;
this.layername = default;
this.materialname = default;
this.vgname = default;
this.pass_index = default;
this.flag = default;
this.factor = default;
this.factor_strength = default;
this.factor_thickness = default;
this.factor_uvs = default;
this.noise_scale = default;
this.noise_offset = default;
this.noise_mode = default;
this._pad = default;
this.step = default;
this.layer_pass = default;
this.seed = default;
this.ptr_curve_intensity = default;
}
public NoiseGpencilModifierData(
GpencilModifierData modifier,
Material ptr_material,
char[] layername,
char[] materialname,
char[] vgname,
int pass_index,
int flag,
float factor,
float factor_strength,
float factor_thickness,
float factor_uvs,
float noise_scale,
float noise_offset,
short noise_mode,
char[] _pad,
int step,
int layer_pass,
int seed,
CurveMapping ptr_curve_intensity) {
this.modifier = modifier;
this.ptr_material = ptr_material;
this.layername = layername;
this.materialname = materialname;
this.vgname = vgname;
this.pass_index = pass_index;
this.flag = flag;
this.factor = factor;
this.factor_strength = factor_strength;
this.factor_thickness = factor_thickness;
this.factor_uvs = factor_uvs;
this.noise_scale = noise_scale;
this.noise_offset = noise_offset;
this.noise_mode = noise_mode;
this._pad = _pad;
this.step = step;
this.layer_pass = layer_pass;
this.seed = seed;
this.ptr_curve_intensity = ptr_curve_intensity;
}
}
}