134 lines
5.0 KiB
C#
134 lines
5.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(207, "Nurb")]
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public class Nurb {
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[DNAFieldAttribute(0, "Nurb", "*next", "Nurb", 4, true)]
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public Nurb ptr_next;
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[DNAFieldAttribute(1, "Nurb", "*prev", "Nurb", 4, true)]
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public Nurb ptr_prev;
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[DNAFieldAttribute(2, "short", "type", "short", 2, false)]
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public short type;
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[DNAFieldAttribute(3, "short", "mat_nr", "short", 2, false)]
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public short mat_nr;
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[DNAFieldAttribute(4, "short", "hide", "short", 2, false)]
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public short hide;
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[DNAFieldAttribute(5, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(6, "int", "pntsu", "int", 4, false)]
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public int pntsu;
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[DNAFieldAttribute(7, "int", "pntsv", "int", 4, false)]
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public int pntsv;
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[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 4, false)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(9, "short", "resolu", "short", 2, false)]
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public short resolu;
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[DNAFieldAttribute(10, "short", "resolv", "short", 2, false)]
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public short resolv;
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[DNAFieldAttribute(11, "short", "orderu", "short", 2, false)]
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public short orderu;
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[DNAFieldAttribute(12, "short", "orderv", "short", 2, false)]
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public short orderv;
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[DNAFieldAttribute(13, "short", "flagu", "short", 2, false)]
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public short flagu;
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[DNAFieldAttribute(14, "short", "flagv", "short", 2, false)]
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public short flagv;
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[DNAFieldAttribute(15, "float", "*knotsu", "float", 4, true)]
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public float ptr_knotsu;
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[DNAFieldAttribute(16, "float", "*knotsv", "float", 4, true)]
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public float ptr_knotsv;
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[DNAFieldAttribute(17, "BPoint", "*bp", "BPoint", 4, true)]
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public BPoint ptr_bp;
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[DNAFieldAttribute(18, "BezTriple", "*bezt", "BezTriple", 4, true)]
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public BezTriple ptr_bezt;
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[DNAFieldAttribute(19, "short", "tilt_interp", "short", 2, false)]
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public short tilt_interp;
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[DNAFieldAttribute(20, "short", "radius_interp", "short", 2, false)]
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public short radius_interp;
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[DNAFieldAttribute(21, "int", "charidx", "int", 4, false)]
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public int charidx;
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public Nurb() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.type = default;
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this.mat_nr = default;
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this.hide = default;
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this.flag = default;
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this.pntsu = default;
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this.pntsv = default;
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this._pad = default;
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this.resolu = default;
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this.resolv = default;
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this.orderu = default;
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this.orderv = default;
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this.flagu = default;
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this.flagv = default;
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this.ptr_knotsu = default;
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this.ptr_knotsv = default;
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this.ptr_bp = default;
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this.ptr_bezt = default;
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this.tilt_interp = default;
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this.radius_interp = default;
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this.charidx = default;
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}
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public Nurb(
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Nurb ptr_next,
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Nurb ptr_prev,
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short type,
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short mat_nr,
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short hide,
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short flag,
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int pntsu,
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int pntsv,
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char[] _pad,
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short resolu,
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short resolv,
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short orderu,
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short orderv,
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short flagu,
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short flagv,
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float ptr_knotsu,
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float ptr_knotsv,
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BPoint ptr_bp,
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BezTriple ptr_bezt,
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short tilt_interp,
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short radius_interp,
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int charidx) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.type = type;
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this.mat_nr = mat_nr;
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this.hide = hide;
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this.flag = flag;
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this.pntsu = pntsu;
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this.pntsv = pntsv;
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this._pad = _pad;
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this.resolu = resolu;
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this.resolv = resolv;
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this.orderu = orderu;
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this.orderv = orderv;
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this.flagu = flagu;
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this.flagv = flagv;
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this.ptr_knotsu = ptr_knotsu;
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this.ptr_knotsv = ptr_knotsv;
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this.ptr_bp = ptr_bp;
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this.ptr_bezt = ptr_bezt;
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this.tilt_interp = tilt_interp;
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this.radius_interp = radius_interp;
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this.charidx = charidx;
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}
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}
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}
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