Files
BlenderSharp/BlendFile/DNA/ParticleBrushData.cs
2025-02-19 17:07:50 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(810, "ParticleBrushData")]
public struct ParticleBrushData {
[DNAFieldAttribute(0, "short", "size", "short", 2, false)]
public short size;
[DNAFieldAttribute(1, "short", "step", "short", 2, false)]
public short step;
[DNAFieldAttribute(2, "short", "invert", "short", 2, false)]
public short invert;
[DNAFieldAttribute(3, "short", "count", "short", 2, false)]
public short count;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(5, "float", "strength", "float", 4, false)]
public float strength;
public ParticleBrushData() {
this.size = default;
this.step = default;
this.invert = default;
this.count = default;
this.flag = default;
this.strength = default;
}
public ParticleBrushData(short size, short step, short invert, short count, int flag, float strength) {
this.size = size;
this.step = step;
this.invert = invert;
this.count = count;
this.flag = flag;
this.strength = strength;
}
}
}