Files
BlenderSharp/BlendFile/DNA/RaytraceEEVEE.cs
2025-02-19 17:07:50 +01:00

48 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(834, "RaytraceEEVEE")]
public struct RaytraceEEVEE {
[DNAFieldAttribute(0, "float", "screen_trace_quality", "float", 4, false)]
public float screen_trace_quality;
[DNAFieldAttribute(1, "float", "screen_trace_thickness", "float", 4, false)]
public float screen_trace_thickness;
[DNAFieldAttribute(2, "float", "trace_max_roughness", "float", 4, false)]
public float trace_max_roughness;
[DNAFieldAttribute(3, "int", "resolution_scale", "int", 4, false)]
public int resolution_scale;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(5, "int", "denoise_stages", "int", 4, false)]
public int denoise_stages;
public RaytraceEEVEE() {
this.screen_trace_quality = default;
this.screen_trace_thickness = default;
this.trace_max_roughness = default;
this.resolution_scale = default;
this.flag = default;
this.denoise_stages = default;
}
public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) {
this.screen_trace_quality = screen_trace_quality;
this.screen_trace_thickness = screen_trace_thickness;
this.trace_max_roughness = trace_max_roughness;
this.resolution_scale = resolution_scale;
this.flag = flag;
this.denoise_stages = denoise_stages;
}
}
}