Files
BlenderSharp/BlendFile/DNA/ScrEdge.cs
2025-02-19 17:07:50 +01:00

52 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(847, "ScrEdge")]
public class ScrEdge {
[DNAFieldAttribute(0, "ScrEdge", "*next", "ScrEdge", 4, true)]
public ScrEdge ptr_next;
[DNAFieldAttribute(1, "ScrEdge", "*prev", "ScrEdge", 4, true)]
public ScrEdge ptr_prev;
[DNAFieldAttribute(2, "ScrVert", "*v1", "ScrVert", 4, true)]
public ScrVert ptr_v1;
[DNAFieldAttribute(3, "ScrVert", "*v2", "ScrVert", 4, true)]
public ScrVert ptr_v2;
[DNAFieldAttribute(4, "short", "border", "short", 2, false)]
public short border;
[DNAFieldAttribute(5, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
public char[] _pad = new System.Char[4];
public ScrEdge() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_v1 = default;
this.ptr_v2 = default;
this.border = default;
this.flag = default;
this._pad = default;
}
public ScrEdge(ScrEdge ptr_next, ScrEdge ptr_prev, ScrVert ptr_v1, ScrVert ptr_v2, short border, short flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_v1 = ptr_v1;
this.ptr_v2 = ptr_v2;
this.border = border;
this.flag = flag;
this._pad = _pad;
}
}
}