119 lines
4.7 KiB
C#
119 lines
4.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(72, "SpaceAction")]
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public class SpaceAction {
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[DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 4, true)]
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public SpaceLink ptr_next;
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[DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 4, true)]
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public SpaceLink ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false)]
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public ListBase regionbase;
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[DNAFieldAttribute(3, "char", "spacetype", "char", 1, false)]
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public char spacetype;
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[DNAFieldAttribute(4, "char", "link_flag", "char", 1, false)]
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public char link_flag;
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[DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(6, "View2D", "v2d", "View2D", 152, false)]
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public View2D v2d;
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[DNAFieldAttribute(7, "bAction", "*action", "bAction", 4, true)]
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public bAction ptr_action;
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[DNAFieldAttribute(8, "int", "action_slot_handle", "int", 4, false)]
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public int action_slot_handle;
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[DNAFieldAttribute(9, "char", "_pad2[4]", "System.Char[]", 4, false)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(10, "bDopeSheet", "ads", "bDopeSheet", 112, false)]
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public bDopeSheet ads;
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[DNAFieldAttribute(11, "float", "timeslide", "float", 4, false)]
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public float timeslide;
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[DNAFieldAttribute(12, "short", "flag", "short", 2, false)]
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public short flag;
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[DNAFieldAttribute(13, "char", "mode", "char", 1, false)]
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public char mode;
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[DNAFieldAttribute(14, "char", "mode_prev", "char", 1, false)]
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public char mode_prev;
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[DNAFieldAttribute(15, "char", "autosnap", "char", 1, false)]
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public char autosnap;
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[DNAFieldAttribute(16, "char", "cache_display", "char", 1, false)]
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public char cache_display;
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[DNAFieldAttribute(17, "char", "_pad1[6]", "System.Char[]", 6, false)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(18, "SpaceAction_Runtime", "runtime", "SpaceAction_Runtime", 8, false)]
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public SpaceAction_Runtime runtime;
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public SpaceAction() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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this._pad0 = default;
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this.v2d = default;
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this.ptr_action = default;
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this.action_slot_handle = default;
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this._pad2 = default;
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this.ads = default;
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this.timeslide = default;
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this.flag = default;
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this.mode = default;
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this.mode_prev = default;
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this.autosnap = default;
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this.cache_display = default;
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this._pad1 = default;
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this.runtime = default;
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}
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public SpaceAction(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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bAction ptr_action,
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int action_slot_handle,
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char[] _pad2,
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bDopeSheet ads,
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float timeslide,
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short flag,
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char mode,
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char mode_prev,
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char autosnap,
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char cache_display,
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char[] _pad1,
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SpaceAction_Runtime runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.ptr_action = ptr_action;
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this.action_slot_handle = action_slot_handle;
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this._pad2 = _pad2;
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this.ads = ads;
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this.timeslide = timeslide;
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this.flag = flag;
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this.mode = mode;
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this.mode_prev = mode_prev;
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this.autosnap = autosnap;
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this.cache_display = cache_display;
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this._pad1 = _pad1;
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this.runtime = runtime;
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}
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}
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}
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