Files
BlenderSharp/BlendFile/DNA/SpaceNode.cs
2025-02-19 17:07:50 +01:00

159 lines
6.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(957, "SpaceNode")]
public class SpaceNode {
[DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 4, true)]
public SpaceLink ptr_next;
[DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 4, true)]
public SpaceLink ptr_prev;
[DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false)]
public ListBase regionbase;
[DNAFieldAttribute(3, "char", "spacetype", "char", 1, false)]
public char spacetype;
[DNAFieldAttribute(4, "char", "link_flag", "char", 1, false)]
public char link_flag;
[DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false)]
public char[] _pad0 = new System.Char[6];
[DNAFieldAttribute(6, "View2D", "v2d", "View2D", 152, false)]
public View2D v2d;
[DNAFieldAttribute(7, "ID", "*id", "ID", 4, true)]
public ID ptr_id;
[DNAFieldAttribute(8, "ID", "*from", "ID", 4, true)]
public ID ptr_from;
[DNAFieldAttribute(9, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(10, "char", "insert_ofs_dir", "char", 1, false)]
public char insert_ofs_dir;
[DNAFieldAttribute(11, "char", "_pad1", "char", 1, false)]
public char _pad1;
[DNAFieldAttribute(12, "float", "xof", "float", 4, false)]
public float xof;
[DNAFieldAttribute(13, "float", "yof", "float", 4, false)]
public float yof;
[DNAFieldAttribute(14, "float", "zoom", "float", 4, false)]
public float zoom;
[DNAFieldAttribute(15, "ListBase", "treepath", "ListBase", 16, false)]
public ListBase treepath;
[DNAFieldAttribute(16, "bNodeTree", "*edittree", "bNodeTree", 4, true)]
public bNodeTree ptr_edittree;
[DNAFieldAttribute(17, "bNodeTree", "*nodetree", "bNodeTree", 4, true)]
public bNodeTree ptr_nodetree;
[DNAFieldAttribute(18, "char", "tree_idname[64]", "System.Char[]", 64, false)]
public char[] tree_idname = new System.Char[64];
[DNAFieldAttribute(19, "int", "treetype", "int", 4, false)]
public int treetype;
[DNAFieldAttribute(20, "short", "texfrom", "short", 2, false)]
public short texfrom;
[DNAFieldAttribute(21, "char", "shaderfrom", "char", 1, false)]
public char shaderfrom;
[DNAFieldAttribute(22, "char", "geometry_nodes_type", "char", 1, false)]
public char geometry_nodes_type;
[DNAFieldAttribute(23, "bNodeTree", "*geometry_nodes_tool_tree", "bNodeTree", 4, true)]
public bNodeTree ptr_geometry_nodes_tool_tree;
[DNAFieldAttribute(24, "bGPdata", "*gpd", "bGPdata", 4, true)]
public bGPdata ptr_gpd;
[DNAFieldAttribute(25, "SpaceNodeOverlay", "overlay", "SpaceNodeOverlay", 8, false)]
public SpaceNodeOverlay overlay;
[DNAFieldAttribute(26, "SpaceNode_Runtime", "*runtime", "SpaceNode_Runtime", 4, true)]
public SpaceNode_Runtime ptr_runtime;
public SpaceNode() {
this.ptr_next = default;
this.ptr_prev = default;
this.regionbase = default;
this.spacetype = default;
this.link_flag = default;
this._pad0 = default;
this.v2d = default;
this.ptr_id = default;
this.ptr_from = default;
this.flag = default;
this.insert_ofs_dir = default;
this._pad1 = default;
this.xof = default;
this.yof = default;
this.zoom = default;
this.treepath = default;
this.ptr_edittree = default;
this.ptr_nodetree = default;
this.tree_idname = default;
this.treetype = default;
this.texfrom = default;
this.shaderfrom = default;
this.geometry_nodes_type = default;
this.ptr_geometry_nodes_tool_tree = default;
this.ptr_gpd = default;
this.overlay = default;
this.ptr_runtime = default;
}
public SpaceNode(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
ID ptr_id,
ID ptr_from,
short flag,
char insert_ofs_dir,
char _pad1,
float xof,
float yof,
float zoom,
ListBase treepath,
bNodeTree ptr_edittree,
bNodeTree ptr_nodetree,
char[] tree_idname,
int treetype,
short texfrom,
char shaderfrom,
char geometry_nodes_type,
bNodeTree ptr_geometry_nodes_tool_tree,
bGPdata ptr_gpd,
SpaceNodeOverlay overlay,
SpaceNode_Runtime ptr_runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.ptr_id = ptr_id;
this.ptr_from = ptr_from;
this.flag = flag;
this.insert_ofs_dir = insert_ofs_dir;
this._pad1 = _pad1;
this.xof = xof;
this.yof = yof;
this.zoom = zoom;
this.treepath = treepath;
this.ptr_edittree = ptr_edittree;
this.ptr_nodetree = ptr_nodetree;
this.tree_idname = tree_idname;
this.treetype = treetype;
this.texfrom = texfrom;
this.shaderfrom = shaderfrom;
this.geometry_nodes_type = geometry_nodes_type;
this.ptr_geometry_nodes_tool_tree = ptr_geometry_nodes_tool_tree;
this.ptr_gpd = ptr_gpd;
this.overlay = overlay;
this.ptr_runtime = ptr_runtime;
}
}
}