76 lines
3.0 KiB
C#
76 lines
3.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(635, "TexMapping")]
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public class TexMapping {
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[DNAFieldAttribute(0, "float", "loc[3]", "System.Single[]", 12, false)]
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public float[] loc = new System.Single[3];
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[DNAFieldAttribute(1, "float", "rot[3]", "System.Single[]", 12, false)]
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public float[] rot = new System.Single[3];
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[DNAFieldAttribute(2, "float", "size[3]", "System.Single[]", 12, false)]
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public float[] size = new System.Single[3];
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[DNAFieldAttribute(3, "int", "flag", "int", 4, false)]
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public int flag;
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[DNAFieldAttribute(4, "char", "projx", "char", 1, false)]
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public char projx;
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[DNAFieldAttribute(5, "char", "projy", "char", 1, false)]
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public char projy;
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[DNAFieldAttribute(6, "char", "projz", "char", 1, false)]
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public char projz;
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[DNAFieldAttribute(7, "char", "mapping", "char", 1, false)]
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public char mapping;
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[DNAFieldAttribute(8, "int", "type", "int", 4, false)]
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public int type;
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[DNAFieldAttribute(9, "float", "mat[4][4]", "System.Single[,]", 64, false)]
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public float[,] mat = new System.Single[4,4];
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[DNAFieldAttribute(10, "float", "min[3]", "System.Single[]", 12, false)]
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public float[] min = new System.Single[3];
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[DNAFieldAttribute(11, "float", "max[3]", "System.Single[]", 12, false)]
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public float[] max = new System.Single[3];
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[DNAFieldAttribute(12, "Object", "*ob", "Object", 4, true)]
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public Object ptr_ob;
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public TexMapping() {
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this.loc = default;
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this.rot = default;
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this.size = default;
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this.flag = default;
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this.projx = default;
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this.projy = default;
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this.projz = default;
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this.mapping = default;
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this.type = default;
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this.mat = default;
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this.min = default;
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this.max = default;
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this.ptr_ob = default;
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}
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public TexMapping(float[] loc, float[] rot, float[] size, int flag, char projx, char projy, char projz, char mapping, int type, float[,] mat, float[] min, float[] max, Object ptr_ob) {
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this.loc = loc;
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this.rot = rot;
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this.size = size;
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this.flag = flag;
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this.projx = projx;
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this.projy = projy;
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this.projz = projz;
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this.mapping = mapping;
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this.type = type;
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this.mat = mat;
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this.min = min;
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this.max = max;
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this.ptr_ob = ptr_ob;
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}
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}
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}
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