Files
BlenderSharp/BlendFile/DNA/VolumeDisplay.cs
2025-02-19 17:07:50 +01:00

56 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1038, "VolumeDisplay")]
public struct VolumeDisplay {
[DNAFieldAttribute(0, "float", "density", "float", 4, false)]
public float density;
[DNAFieldAttribute(1, "int", "wireframe_type", "int", 4, false)]
public int wireframe_type;
[DNAFieldAttribute(2, "int", "wireframe_detail", "int", 4, false)]
public int wireframe_detail;
[DNAFieldAttribute(3, "int", "interpolation_method", "int", 4, false)]
public int interpolation_method;
[DNAFieldAttribute(4, "int", "axis_slice_method", "int", 4, false)]
public int axis_slice_method;
[DNAFieldAttribute(5, "int", "slice_axis", "int", 4, false)]
public int slice_axis;
[DNAFieldAttribute(6, "float", "slice_depth", "float", 4, false)]
public float slice_depth;
[DNAFieldAttribute(7, "int", "_pad[1]", "System.Int32[]", 4, false)]
public int[] _pad = new System.Int32[1];
public VolumeDisplay() {
this.density = default;
this.wireframe_type = default;
this.wireframe_detail = default;
this.interpolation_method = default;
this.axis_slice_method = default;
this.slice_axis = default;
this.slice_depth = default;
this._pad = default;
}
public VolumeDisplay(float density, int wireframe_type, int wireframe_detail, int interpolation_method, int axis_slice_method, int slice_axis, float slice_depth, int[] _pad) {
this.density = density;
this.wireframe_type = wireframe_type;
this.wireframe_detail = wireframe_detail;
this.interpolation_method = interpolation_method;
this.axis_slice_method = axis_slice_method;
this.slice_axis = slice_axis;
this.slice_depth = slice_depth;
this._pad = _pad;
}
}
}