Files
BlenderSharp/BlendFile/DNA/bArmature.cs
2025-02-19 17:07:50 +01:00

144 lines
6.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(106, "bArmature")]
public class bArmature {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 4, true)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "ListBase", "bonebase", "ListBase", 16, false)]
public ListBase bonebase;
[DNAFieldAttribute(3, "GHash", "*bonehash", "GHash", 4, true)]
public GHash ptr_bonehash;
[DNAFieldAttribute(4, "void", "*_pad1", "void", 4, true)]
public object ptr__pad1;
[DNAFieldAttribute(5, "ListBase", "*edbo", "ListBase", 4, true)]
public ListBase ptr_edbo;
[DNAFieldAttribute(6, "Bone", "*act_bone", "Bone", 4, true)]
public Bone ptr_act_bone;
[DNAFieldAttribute(7, "EditBone", "*act_edbone", "EditBone", 4, true)]
public EditBone ptr_act_edbone;
[DNAFieldAttribute(8, "char", "needs_flush_to_id", "char", 1, false)]
public char needs_flush_to_id;
[DNAFieldAttribute(9, "char", "_pad0[3]", "System.Char[]", 3, false)]
public char[] _pad0 = new System.Char[3];
[DNAFieldAttribute(10, "int", "flag", "int", 4, false)]
public int flag;
[DNAFieldAttribute(11, "int", "drawtype", "int", 4, false)]
public int drawtype;
[DNAFieldAttribute(12, "short", "deformflag", "short", 2, false)]
public short deformflag;
[DNAFieldAttribute(13, "short", "pathflag", "short", 2, false)]
public short pathflag;
[DNAFieldAttribute(14, "ListBase", "collections", "ListBase", 16, false)]
public ListBase collections;
[DNAFieldAttribute(15, "BoneCollection", "**collection_array", "BoneCollection", 4, true)]
public BoneCollection ptr_ptr_collection_array;
[DNAFieldAttribute(16, "int", "collection_array_num", "int", 4, false)]
public int collection_array_num;
[DNAFieldAttribute(17, "int", "collection_root_count", "int", 4, false)]
public int collection_root_count;
[DNAFieldAttribute(18, "char", "active_collection_name[64]", "System.Char[]", 64, false)]
public char[] active_collection_name = new System.Char[64];
[DNAFieldAttribute(19, "int", "layer_used", "int", 4, false)]
public int layer_used;
[DNAFieldAttribute(20, "int", "layer", "int", 4, false)]
public int layer;
[DNAFieldAttribute(21, "int", "layer_protected", "int", 4, false)]
public int layer_protected;
[DNAFieldAttribute(22, "float", "axes_position", "float", 4, false)]
public float axes_position;
[DNAFieldAttribute(23, "bArmature_Runtime", "runtime", "bArmature_Runtime", 16, false)]
public bArmature_Runtime runtime;
public bArmature() {
this.id = default;
this.ptr_adt = default;
this.bonebase = default;
this.ptr_bonehash = default;
this.ptr__pad1 = default;
this.ptr_edbo = default;
this.ptr_act_bone = default;
this.ptr_act_edbone = default;
this.needs_flush_to_id = default;
this._pad0 = default;
this.flag = default;
this.drawtype = default;
this.deformflag = default;
this.pathflag = default;
this.collections = default;
this.ptr_ptr_collection_array = default;
this.collection_array_num = default;
this.collection_root_count = default;
this.active_collection_name = default;
this.layer_used = default;
this.layer = default;
this.layer_protected = default;
this.axes_position = default;
this.runtime = default;
}
public bArmature(
ID id,
AnimData ptr_adt,
ListBase bonebase,
GHash ptr_bonehash,
object ptr__pad1,
ListBase ptr_edbo,
Bone ptr_act_bone,
EditBone ptr_act_edbone,
char needs_flush_to_id,
char[] _pad0,
int flag,
int drawtype,
short deformflag,
short pathflag,
ListBase collections,
BoneCollection ptr_ptr_collection_array,
int collection_array_num,
int collection_root_count,
char[] active_collection_name,
int layer_used,
int layer,
int layer_protected,
float axes_position,
bArmature_Runtime runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.bonebase = bonebase;
this.ptr_bonehash = ptr_bonehash;
this.ptr__pad1 = ptr__pad1;
this.ptr_edbo = ptr_edbo;
this.ptr_act_bone = ptr_act_bone;
this.ptr_act_edbone = ptr_act_edbone;
this.needs_flush_to_id = needs_flush_to_id;
this._pad0 = _pad0;
this.flag = flag;
this.drawtype = drawtype;
this.deformflag = deformflag;
this.pathflag = pathflag;
this.collections = collections;
this.ptr_ptr_collection_array = ptr_ptr_collection_array;
this.collection_array_num = collection_array_num;
this.collection_root_count = collection_root_count;
this.active_collection_name = active_collection_name;
this.layer_used = layer_used;
this.layer = layer;
this.layer_protected = layer_protected;
this.axes_position = axes_position;
this.runtime = runtime;
}
}
}