Files
BlenderSharp/BlendFile/DNA/bArmature_Runtime.cs
2025-02-19 17:07:50 +01:00

36 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(104, "bArmature_Runtime")]
public class bArmature_Runtime {
[DNAFieldAttribute(0, "int", "active_collection_index", "int", 4, false)]
public int active_collection_index;
[DNAFieldAttribute(1, "uchar", "_pad0[4]", "System.Byte[]", 4, false)]
public byte[] _pad0 = new System.Byte[4];
[DNAFieldAttribute(2, "BoneCollection", "*active_collection", "BoneCollection", 4, true)]
public BoneCollection ptr_active_collection;
public bArmature_Runtime() {
this.active_collection_index = default;
this._pad0 = default;
this.ptr_active_collection = default;
}
public bArmature_Runtime(int active_collection_index, byte[] _pad0, BoneCollection ptr_active_collection) {
this.active_collection_index = active_collection_index;
this._pad0 = _pad0;
this.ptr_active_collection = ptr_active_collection;
}
}
}