Files
BlenderSharp/BlendFile/DNA/bPose.cs
2025-02-19 17:07:50 +01:00

80 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(58, "bPose")]
public class bPose {
[DNAFieldAttribute(0, "ListBase", "chanbase", "ListBase", 16, false)]
public ListBase chanbase;
[DNAFieldAttribute(1, "GHash", "*chanhash", "GHash", 4, true)]
public GHash ptr_chanhash;
[DNAFieldAttribute(2, "bPoseChannel", "**chan_array", "bPoseChannel", 4, true)]
public bPoseChannel ptr_ptr_chan_array;
[DNAFieldAttribute(3, "short", "flag", "short", 2, false)]
public short flag;
[DNAFieldAttribute(4, "char", "_pad[2]", "System.Char[]", 2, false)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(5, "float", "ctime", "float", 4, false)]
public float ctime;
[DNAFieldAttribute(6, "float", "stride_offset[3]", "System.Single[]", 12, false)]
public float[] stride_offset = new System.Single[3];
[DNAFieldAttribute(7, "float", "cyclic_offset[3]", "System.Single[]", 12, false)]
public float[] cyclic_offset = new System.Single[3];
[DNAFieldAttribute(8, "ListBase", "agroups", "ListBase", 16, false)]
public ListBase agroups;
[DNAFieldAttribute(9, "int", "active_group", "int", 4, false)]
public int active_group;
[DNAFieldAttribute(10, "int", "iksolver", "int", 4, false)]
public int iksolver;
[DNAFieldAttribute(11, "void", "*ikdata", "void", 4, true)]
public object ptr_ikdata;
[DNAFieldAttribute(12, "void", "*ikparam", "void", 4, true)]
public object ptr_ikparam;
[DNAFieldAttribute(13, "bAnimVizSettings", "avs", "bAnimVizSettings", 32, false)]
public bAnimVizSettings avs;
public bPose() {
this.chanbase = default;
this.ptr_chanhash = default;
this.ptr_ptr_chan_array = default;
this.flag = default;
this._pad = default;
this.ctime = default;
this.stride_offset = default;
this.cyclic_offset = default;
this.agroups = default;
this.active_group = default;
this.iksolver = default;
this.ptr_ikdata = default;
this.ptr_ikparam = default;
this.avs = default;
}
public bPose(ListBase chanbase, GHash ptr_chanhash, bPoseChannel ptr_ptr_chan_array, short flag, char[] _pad, float ctime, float[] stride_offset, float[] cyclic_offset, ListBase agroups, int active_group, int iksolver, object ptr_ikdata, object ptr_ikparam, bAnimVizSettings avs) {
this.chanbase = chanbase;
this.ptr_chanhash = ptr_chanhash;
this.ptr_ptr_chan_array = ptr_ptr_chan_array;
this.flag = flag;
this._pad = _pad;
this.ctime = ctime;
this.stride_offset = stride_offset;
this.cyclic_offset = cyclic_offset;
this.agroups = agroups;
this.active_group = active_group;
this.iksolver = iksolver;
this.ptr_ikdata = ptr_ikdata;
this.ptr_ikparam = ptr_ikparam;
this.avs = avs;
}
}
}