Files
BlenderSharp/BlendFile/DNA/bUserMenu.cs
2025-02-19 17:07:50 +01:00

48 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1000, "bUserMenu")]
public class bUserMenu {
[DNAFieldAttribute(0, "bUserMenu", "*next", "bUserMenu", 4, true)]
public bUserMenu ptr_next;
[DNAFieldAttribute(1, "bUserMenu", "*prev", "bUserMenu", 4, true)]
public bUserMenu ptr_prev;
[DNAFieldAttribute(2, "char", "space_type", "char", 1, false)]
public char space_type;
[DNAFieldAttribute(3, "char", "_pad0[7]", "System.Char[]", 7, false)]
public char[] _pad0 = new System.Char[7];
[DNAFieldAttribute(4, "char", "context[64]", "System.Char[]", 64, false)]
public char[] context = new System.Char[64];
[DNAFieldAttribute(5, "ListBase", "items", "ListBase", 16, false)]
public ListBase items;
public bUserMenu() {
this.ptr_next = default;
this.ptr_prev = default;
this.space_type = default;
this._pad0 = default;
this.context = default;
this.items = default;
}
public bUserMenu(bUserMenu ptr_next, bUserMenu ptr_prev, char space_type, char[] _pad0, char[] context, ListBase items) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.space_type = space_type;
this._pad0 = _pad0;
this.context = context;
this.items = items;
}
}
}