Files
BlenderSharp/BlendFile/DNA/BoidState.cs

50 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class BoidState {
public BoidState ptr_next;
public BoidState ptr_prev;
public ListBase rules;
public ListBase conditions;
public ListBase actions;
public char[] name = new System.Char[32];
public int id;
public int flag;
public int ruleset_type;
public float rule_fuzziness;
public int signal_id;
public int channels;
public float volume;
public float falloff;
public BoidState(BoidState ptr_next, BoidState ptr_prev, ListBase rules, ListBase conditions, ListBase actions, char[] name, int id, int flag, int ruleset_type, float rule_fuzziness, int signal_id, int channels, float volume, float falloff) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.rules = rules;
this.conditions = conditions;
this.actions = actions;
this.name = name;
this.id = id;
this.flag = flag;
this.ruleset_type = ruleset_type;
this.rule_fuzziness = rule_fuzziness;
this.signal_id = signal_id;
this.channels = channels;
this.volume = volume;
this.falloff = falloff;
}
}
}