Files
BlenderSharp/BlendFile/DNA/GreasePencilBuildModifierData.cs

82 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class GreasePencilBuildModifierData {
public ModifierData modifier;
public GreasePencilModifierInfluenceData influence;
public float start_frame;
public float end_frame;
public float start_delay;
public float length;
public short flag;
public short mode;
public short transition;
public short time_alignment;
public float speed_fac;
public float speed_maxgap;
public short time_mode;
public char[] _pad = new System.Char[6];
public Object ptr_object;
public float percentage_fac;
public float fade_fac;
public char[] target_vgname = new System.Char[64];
public float fade_opacity_strength;
public float fade_thickness_strength;
public GreasePencilBuildModifierData(
ModifierData modifier,
GreasePencilModifierInfluenceData influence,
float start_frame,
float end_frame,
float start_delay,
float length,
short flag,
short mode,
short transition,
short time_alignment,
float speed_fac,
float speed_maxgap,
short time_mode,
char[] _pad,
Object ptr_object,
float percentage_fac,
float fade_fac,
char[] target_vgname,
float fade_opacity_strength,
float fade_thickness_strength) {
this.modifier = modifier;
this.influence = influence;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.start_delay = start_delay;
this.length = length;
this.flag = flag;
this.mode = mode;
this.transition = transition;
this.time_alignment = time_alignment;
this.speed_fac = speed_fac;
this.speed_maxgap = speed_maxgap;
this.time_mode = time_mode;
this._pad = _pad;
this.ptr_object = ptr_object;
this.percentage_fac = percentage_fac;
this.fade_fac = fade_fac;
this.target_vgname = target_vgname;
this.fade_opacity_strength = fade_opacity_strength;
this.fade_thickness_strength = fade_thickness_strength;
}
}
}