42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public struct GreasePencilOnionSkinningSettings {
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public float opacity;
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public int8_t mode;
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public uchar flag;
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public uchar filter;
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public char[] _pad = new System.Char[1];
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public short num_frames_before;
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public short num_frames_after;
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public float[] color_before = new System.Single[3];
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public float[] color_after = new System.Single[3];
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public char[] _pad2 = new System.Char[4];
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public GreasePencilOnionSkinningSettings(float opacity, int8_t mode, uchar flag, uchar filter, char[] _pad, short num_frames_before, short num_frames_after, float[] color_before, float[] color_after, char[] _pad2) {
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this.opacity = opacity;
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this.mode = mode;
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this.flag = flag;
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this.filter = filter;
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this._pad = _pad;
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this.num_frames_before = num_frames_before;
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this.num_frames_after = num_frames_after;
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this.color_before = color_before;
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this.color_after = color_after;
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this._pad2 = _pad2;
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}
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}
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}
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