44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class ImageTile {
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public ImageTile ptr_next;
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public ImageTile ptr_prev;
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public ImageTile_Runtime runtime;
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public int tile_number;
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public int gen_x;
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public int gen_y;
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public char gen_type;
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public char gen_flag;
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public short gen_depth;
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public float[] gen_color = new System.Single[4];
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public char[] label = new System.Char[64];
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public ImageTile(ImageTile ptr_next, ImageTile ptr_prev, ImageTile_Runtime runtime, int tile_number, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, char[] label) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.runtime = runtime;
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this.tile_number = tile_number;
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this.gen_x = gen_x;
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this.gen_y = gen_y;
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this.gen_type = gen_type;
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this.gen_flag = gen_flag;
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this.gen_depth = gen_depth;
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this.gen_color = gen_color;
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this.label = label;
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}
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}
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}
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