142 lines
4.9 KiB
C#
142 lines
4.9 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using BlendFile.CompatTypes;
|
|
using System;
|
|
|
|
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
|
|
|
|
namespace BlendFile.DNA {
|
|
|
|
public class Lamp {
|
|
public ID id;
|
|
public AnimData ptr_adt;
|
|
public short type;
|
|
public short flag;
|
|
public int mode;
|
|
public float r;
|
|
public float g;
|
|
public float b;
|
|
public float energy_new;
|
|
public float radius;
|
|
public float spotsize;
|
|
public float spotblend;
|
|
public short area_shape;
|
|
public short _pad1;
|
|
public float area_size;
|
|
public float area_sizey;
|
|
public float area_sizez;
|
|
public float area_spread;
|
|
public float sun_angle;
|
|
public short pr_texture;
|
|
public short use_nodes;
|
|
public float clipsta;
|
|
public float clipend;
|
|
public float cascade_max_dist;
|
|
public float cascade_exponent;
|
|
public float cascade_fade;
|
|
public int cascade_count;
|
|
public float diff_fac;
|
|
public float spec_fac;
|
|
public float transmission_fac;
|
|
public float volume_fac;
|
|
public float att_dist;
|
|
public float shadow_filter_radius;
|
|
public float shadow_maximum_resolution;
|
|
public float shadow_jitter_overblur;
|
|
public PreviewImage ptr_preview;
|
|
public bNodeTree ptr_nodetree;
|
|
public Ipo ptr_ipo;
|
|
public float energy;
|
|
public float _pad2;
|
|
public Lamp(
|
|
ID id,
|
|
AnimData ptr_adt,
|
|
short type,
|
|
short flag,
|
|
int mode,
|
|
float r,
|
|
float g,
|
|
float b,
|
|
float energy_new,
|
|
float radius,
|
|
float spotsize,
|
|
float spotblend,
|
|
short area_shape,
|
|
short _pad1,
|
|
float area_size,
|
|
float area_sizey,
|
|
float area_sizez,
|
|
float area_spread,
|
|
float sun_angle,
|
|
short pr_texture,
|
|
short use_nodes,
|
|
float clipsta,
|
|
float clipend,
|
|
float cascade_max_dist,
|
|
float cascade_exponent,
|
|
float cascade_fade,
|
|
int cascade_count,
|
|
float diff_fac,
|
|
float spec_fac,
|
|
float transmission_fac,
|
|
float volume_fac,
|
|
float att_dist,
|
|
float shadow_filter_radius,
|
|
float shadow_maximum_resolution,
|
|
float shadow_jitter_overblur,
|
|
PreviewImage ptr_preview,
|
|
bNodeTree ptr_nodetree,
|
|
Ipo ptr_ipo,
|
|
float energy,
|
|
float _pad2) {
|
|
this.id = id;
|
|
this.ptr_adt = ptr_adt;
|
|
this.type = type;
|
|
this.flag = flag;
|
|
this.mode = mode;
|
|
this.r = r;
|
|
this.g = g;
|
|
this.b = b;
|
|
this.energy_new = energy_new;
|
|
this.radius = radius;
|
|
this.spotsize = spotsize;
|
|
this.spotblend = spotblend;
|
|
this.area_shape = area_shape;
|
|
this._pad1 = _pad1;
|
|
this.area_size = area_size;
|
|
this.area_sizey = area_sizey;
|
|
this.area_sizez = area_sizez;
|
|
this.area_spread = area_spread;
|
|
this.sun_angle = sun_angle;
|
|
this.pr_texture = pr_texture;
|
|
this.use_nodes = use_nodes;
|
|
this.clipsta = clipsta;
|
|
this.clipend = clipend;
|
|
this.cascade_max_dist = cascade_max_dist;
|
|
this.cascade_exponent = cascade_exponent;
|
|
this.cascade_fade = cascade_fade;
|
|
this.cascade_count = cascade_count;
|
|
this.diff_fac = diff_fac;
|
|
this.spec_fac = spec_fac;
|
|
this.transmission_fac = transmission_fac;
|
|
this.volume_fac = volume_fac;
|
|
this.att_dist = att_dist;
|
|
this.shadow_filter_radius = shadow_filter_radius;
|
|
this.shadow_maximum_resolution = shadow_maximum_resolution;
|
|
this.shadow_jitter_overblur = shadow_jitter_overblur;
|
|
this.ptr_preview = ptr_preview;
|
|
this.ptr_nodetree = ptr_nodetree;
|
|
this.ptr_ipo = ptr_ipo;
|
|
this.energy = energy;
|
|
this._pad2 = _pad2;
|
|
}
|
|
}
|
|
}
|