79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class LengthGpencilModifierData {
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public GpencilModifierData modifier;
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public Material ptr_material;
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public char[] layername = new System.Char[64];
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public int pass_index;
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public int flag;
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public int layer_pass;
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public float start_fac;
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public float end_fac;
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public float rand_start_fac;
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public float rand_end_fac;
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public float rand_offset;
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public float overshoot_fac;
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public int seed;
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public int step;
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public int mode;
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public char[] _pad = new System.Char[4];
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public float point_density;
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public float segment_influence;
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public float max_angle;
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public LengthGpencilModifierData(
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GpencilModifierData modifier,
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Material ptr_material,
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char[] layername,
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int pass_index,
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int flag,
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int layer_pass,
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float start_fac,
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float end_fac,
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float rand_start_fac,
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float rand_end_fac,
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float rand_offset,
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float overshoot_fac,
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int seed,
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int step,
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int mode,
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char[] _pad,
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float point_density,
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float segment_influence,
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float max_angle) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.flag = flag;
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this.layer_pass = layer_pass;
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this.start_fac = start_fac;
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this.end_fac = end_fac;
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this.rand_start_fac = rand_start_fac;
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this.rand_end_fac = rand_end_fac;
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this.rand_offset = rand_offset;
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this.overshoot_fac = overshoot_fac;
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this.seed = seed;
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this.step = step;
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this.mode = mode;
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this._pad = _pad;
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this.point_density = point_density;
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this.segment_influence = segment_influence;
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this.max_angle = max_angle;
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}
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}
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}
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