Files
BlenderSharp/BlendFile/DNA/MaskLayer.cs

50 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class MaskLayer {
public MaskLayer ptr_next;
public MaskLayer ptr_prev;
public char[] name = new System.Char[64];
public ListBase splines;
public ListBase splines_shapes;
public MaskSpline ptr_act_spline;
public MaskSplinePoint ptr_act_point;
public float alpha;
public char blend;
public char blend_flag;
public char falloff;
public char[] _pad = new System.Char[7];
public char flag;
public char restrictflag;
public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.name = name;
this.splines = splines;
this.splines_shapes = splines_shapes;
this.ptr_act_spline = ptr_act_spline;
this.ptr_act_point = ptr_act_point;
this.alpha = alpha;
this.blend = blend;
this.blend_flag = blend_flag;
this.falloff = falloff;
this._pad = _pad;
this.flag = flag;
this.restrictflag = restrictflag;
}
}
}