Files
BlenderSharp/BlendFile/DNA/MovieTrackingStabilization.cs

70 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class MovieTrackingStabilization {
public int flag;
public int tot_track;
public int act_track;
public int tot_rot_track;
public int act_rot_track;
public float maxscale;
public MovieTrackingTrack ptr_rot_track;
public int anchor_frame;
public float[] target_pos = new System.Single[2];
public float target_rot;
public float scale;
public float locinf;
public float scaleinf;
public float rotinf;
public int filter;
public int _pad;
public MovieTrackingStabilization(
int flag,
int tot_track,
int act_track,
int tot_rot_track,
int act_rot_track,
float maxscale,
MovieTrackingTrack ptr_rot_track,
int anchor_frame,
float[] target_pos,
float target_rot,
float scale,
float locinf,
float scaleinf,
float rotinf,
int filter,
int _pad) {
this.flag = flag;
this.tot_track = tot_track;
this.act_track = act_track;
this.tot_rot_track = tot_rot_track;
this.act_rot_track = act_rot_track;
this.maxscale = maxscale;
this.ptr_rot_track = ptr_rot_track;
this.anchor_frame = anchor_frame;
this.target_pos = target_pos;
this.target_rot = target_rot;
this.scale = scale;
this.locinf = locinf;
this.scaleinf = scaleinf;
this.rotinf = rotinf;
this.filter = filter;
this._pad = _pad;
}
}
}