70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class MovieTrackingStabilization {
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public int flag;
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public int tot_track;
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public int act_track;
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public int tot_rot_track;
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public int act_rot_track;
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public float maxscale;
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public MovieTrackingTrack ptr_rot_track;
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public int anchor_frame;
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public float[] target_pos = new System.Single[2];
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public float target_rot;
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public float scale;
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public float locinf;
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public float scaleinf;
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public float rotinf;
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public int filter;
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public int _pad;
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public MovieTrackingStabilization(
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int flag,
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int tot_track,
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int act_track,
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int tot_rot_track,
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int act_rot_track,
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float maxscale,
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MovieTrackingTrack ptr_rot_track,
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int anchor_frame,
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float[] target_pos,
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float target_rot,
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float scale,
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float locinf,
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float scaleinf,
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float rotinf,
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int filter,
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int _pad) {
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this.flag = flag;
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this.tot_track = tot_track;
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this.act_track = act_track;
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this.tot_rot_track = tot_rot_track;
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this.act_rot_track = act_rot_track;
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this.maxscale = maxscale;
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this.ptr_rot_track = ptr_rot_track;
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this.anchor_frame = anchor_frame;
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this.target_pos = target_pos;
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this.target_rot = target_rot;
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this.scale = scale;
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this.locinf = locinf;
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this.scaleinf = scaleinf;
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this.rotinf = rotinf;
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this.filter = filter;
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this._pad = _pad;
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}
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}
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}
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