Files
BlenderSharp/BlendFile/DNA/NodeTexSky.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public struct NodeTexSky {
public NodeTexBase @base;
public int sky_model;
public float[] sun_direction = new System.Single[3];
public float turbidity;
public float ground_albedo;
public float sun_size;
public float sun_intensity;
public float sun_elevation;
public float sun_rotation;
public float altitude;
public float air_density;
public float dust_density;
public float ozone_density;
public char sun_disc;
public char[] _pad = new System.Char[7];
public NodeTexSky(NodeTexBase @base, int sky_model, float[] sun_direction, float turbidity, float ground_albedo, float sun_size, float sun_intensity, float sun_elevation, float sun_rotation, float altitude, float air_density, float dust_density, float ozone_density, char sun_disc, char[] _pad) {
this.@base = @base;
this.sky_model = sky_model;
this.sun_direction = sun_direction;
this.turbidity = turbidity;
this.ground_albedo = ground_albedo;
this.sun_size = sun_size;
this.sun_intensity = sun_intensity;
this.sun_elevation = sun_elevation;
this.sun_rotation = sun_rotation;
this.altitude = altitude;
this.air_density = air_density;
this.dust_density = dust_density;
this.ozone_density = ozone_density;
this.sun_disc = sun_disc;
this._pad = _pad;
}
}
}