Files
BlenderSharp/BlendFile/DNA/RaytraceEEVEE.cs

34 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public struct RaytraceEEVEE {
public float screen_trace_quality;
public float screen_trace_thickness;
public float trace_max_roughness;
public int resolution_scale;
public int flag;
public int denoise_stages;
public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) {
this.screen_trace_quality = screen_trace_quality;
this.screen_trace_thickness = screen_trace_thickness;
this.trace_max_roughness = trace_max_roughness;
this.resolution_scale = resolution_scale;
this.flag = flag;
this.denoise_stages = denoise_stages;
}
}
}