Files
BlenderSharp/BlendFile/DNA/RigidBodyOb.cs

76 lines
2.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class RigidBodyOb {
public short type;
public short shape;
public int flag;
public int col_groups;
public short mesh_source;
public char[] _pad = new System.Char[2];
public float mass;
public float friction;
public float restitution;
public float margin;
public float lin_damping;
public float ang_damping;
public float lin_sleep_thresh;
public float ang_sleep_thresh;
public float[] orn = new System.Single[4];
public float[] pos = new System.Single[3];
public char[] _pad1 = new System.Char[4];
public RigidBodyOb_Shared ptr_shared;
public RigidBodyOb(
short type,
short shape,
int flag,
int col_groups,
short mesh_source,
char[] _pad,
float mass,
float friction,
float restitution,
float margin,
float lin_damping,
float ang_damping,
float lin_sleep_thresh,
float ang_sleep_thresh,
float[] orn,
float[] pos,
char[] _pad1,
RigidBodyOb_Shared ptr_shared) {
this.type = type;
this.shape = shape;
this.flag = flag;
this.col_groups = col_groups;
this.mesh_source = mesh_source;
this._pad = _pad;
this.mass = mass;
this.friction = friction;
this.restitution = restitution;
this.margin = margin;
this.lin_damping = lin_damping;
this.ang_damping = ang_damping;
this.lin_sleep_thresh = lin_sleep_thresh;
this.ang_sleep_thresh = ang_sleep_thresh;
this.orn = orn;
this.pos = pos;
this._pad1 = _pad1;
this.ptr_shared = ptr_shared;
}
}
}