Files
BlenderSharp/BlendFile/DNA/SpaceAction.cs

79 lines
2.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class SpaceAction {
public SpaceLink ptr_next;
public SpaceLink ptr_prev;
public ListBase regionbase;
public char spacetype;
public char link_flag;
public char[] _pad0 = new System.Char[6];
public View2D v2d;
public bAction ptr_action;
public int action_slot_handle;
public char[] _pad2 = new System.Char[4];
public bDopeSheet ads;
public float timeslide;
public short flag;
public char mode;
public char mode_prev;
public char autosnap;
public char cache_display;
public char[] _pad1 = new System.Char[6];
public SpaceAction_Runtime runtime;
public SpaceAction(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
bAction ptr_action,
int action_slot_handle,
char[] _pad2,
bDopeSheet ads,
float timeslide,
short flag,
char mode,
char mode_prev,
char autosnap,
char cache_display,
char[] _pad1,
SpaceAction_Runtime runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.ptr_action = ptr_action;
this.action_slot_handle = action_slot_handle;
this._pad2 = _pad2;
this.ads = ads;
this.timeslide = timeslide;
this.flag = flag;
this.mode = mode;
this.mode_prev = mode_prev;
this.autosnap = autosnap;
this.cache_display = cache_display;
this._pad1 = _pad1;
this.runtime = runtime;
}
}
}