Files
BlenderSharp/BlendFile/DNA/SpaceImage.cs

127 lines
4.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class SpaceImage {
public SpaceLink ptr_next;
public SpaceLink ptr_prev;
public ListBase regionbase;
public char spacetype;
public char link_flag;
public char[] _pad0 = new System.Char[6];
public Image ptr_image;
public ImageUser iuser;
public Scopes scopes;
public Histogram sample_line_hist;
public bGPdata ptr_gpd;
public float[] cursor = new System.Single[2];
public float xof;
public float yof;
public float zoom;
public float centx;
public float centy;
public char mode;
public char mode_prev;
public char pin;
public char pixel_snap_mode;
public char @lock;
public char dt_uv;
public char dt_uvstretch;
public char around;
public char gizmo_flag;
public char grid_shape_source;
public char[] _pad1 = new System.Char[6];
public int flag;
public float uv_opacity;
public float stretch_opacity;
public int[] tile_grid_shape = new System.Int32[2];
public int[] custom_grid_subdiv = new System.Int32[2];
public MaskSpaceInfo mask_info;
public SpaceImageOverlay overlay;
public SpaceImage(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
Image ptr_image,
ImageUser iuser,
Scopes scopes,
Histogram sample_line_hist,
bGPdata ptr_gpd,
float[] cursor,
float xof,
float yof,
float zoom,
float centx,
float centy,
char mode,
char mode_prev,
char pin,
char pixel_snap_mode,
char @lock,
char dt_uv,
char dt_uvstretch,
char around,
char gizmo_flag,
char grid_shape_source,
char[] _pad1,
int flag,
float uv_opacity,
float stretch_opacity,
int[] tile_grid_shape,
int[] custom_grid_subdiv,
MaskSpaceInfo mask_info,
SpaceImageOverlay overlay) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.ptr_image = ptr_image;
this.iuser = iuser;
this.scopes = scopes;
this.sample_line_hist = sample_line_hist;
this.ptr_gpd = ptr_gpd;
this.cursor = cursor;
this.xof = xof;
this.yof = yof;
this.zoom = zoom;
this.centx = centx;
this.centy = centy;
this.mode = mode;
this.mode_prev = mode_prev;
this.pin = pin;
this.pixel_snap_mode = pixel_snap_mode;
this.@lock = @lock;
this.dt_uv = dt_uv;
this.dt_uvstretch = dt_uvstretch;
this.around = around;
this.gizmo_flag = gizmo_flag;
this.grid_shape_source = grid_shape_source;
this._pad1 = _pad1;
this.flag = flag;
this.uv_opacity = uv_opacity;
this.stretch_opacity = stretch_opacity;
this.tile_grid_shape = tile_grid_shape;
this.custom_grid_subdiv = custom_grid_subdiv;
this.mask_info = mask_info;
this.overlay = overlay;
}
}
}