Files
BlenderSharp/BlendFile/DNA/SpaceNode.cs

103 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class SpaceNode {
public SpaceLink ptr_next;
public SpaceLink ptr_prev;
public ListBase regionbase;
public char spacetype;
public char link_flag;
public char[] _pad0 = new System.Char[6];
public View2D v2d;
public ID ptr_id;
public ID ptr_from;
public short flag;
public char insert_ofs_dir;
public char _pad1;
public float xof;
public float yof;
public float zoom;
public ListBase treepath;
public bNodeTree ptr_edittree;
public bNodeTree ptr_nodetree;
public char[] tree_idname = new System.Char[64];
public int treetype;
public short texfrom;
public char shaderfrom;
public char geometry_nodes_type;
public bNodeTree ptr_geometry_nodes_tool_tree;
public bGPdata ptr_gpd;
public SpaceNodeOverlay overlay;
public SpaceNode_Runtime ptr_runtime;
public SpaceNode(
SpaceLink ptr_next,
SpaceLink ptr_prev,
ListBase regionbase,
char spacetype,
char link_flag,
char[] _pad0,
View2D v2d,
ID ptr_id,
ID ptr_from,
short flag,
char insert_ofs_dir,
char _pad1,
float xof,
float yof,
float zoom,
ListBase treepath,
bNodeTree ptr_edittree,
bNodeTree ptr_nodetree,
char[] tree_idname,
int treetype,
short texfrom,
char shaderfrom,
char geometry_nodes_type,
bNodeTree ptr_geometry_nodes_tool_tree,
bGPdata ptr_gpd,
SpaceNodeOverlay overlay,
SpaceNode_Runtime ptr_runtime) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.regionbase = regionbase;
this.spacetype = spacetype;
this.link_flag = link_flag;
this._pad0 = _pad0;
this.v2d = v2d;
this.ptr_id = ptr_id;
this.ptr_from = ptr_from;
this.flag = flag;
this.insert_ofs_dir = insert_ofs_dir;
this._pad1 = _pad1;
this.xof = xof;
this.yof = yof;
this.zoom = zoom;
this.treepath = treepath;
this.ptr_edittree = ptr_edittree;
this.ptr_nodetree = ptr_nodetree;
this.tree_idname = tree_idname;
this.treetype = treetype;
this.texfrom = texfrom;
this.shaderfrom = shaderfrom;
this.geometry_nodes_type = geometry_nodes_type;
this.ptr_geometry_nodes_tool_tree = ptr_geometry_nodes_tool_tree;
this.ptr_gpd = ptr_gpd;
this.overlay = overlay;
this.ptr_runtime = ptr_runtime;
}
}
}