Files
BlenderSharp/BlendFile/DNA/SurfaceDeformModifierData.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class SurfaceDeformModifierData {
public ModifierData modifier;
public Depsgraph ptr_depsgraph;
public Object ptr_target;
public SDefVert ptr_verts;
public object ptr__pad1;
public float falloff;
public int num_mesh_verts;
public int numverts;
public int target_verts_num;
public int numpoly;
public int flags;
public float[,] mat = new System.Single[4][4];
public float strength;
public char[] defgrp_name = new System.Char[64];
public int _pad2;
public SurfaceDeformModifierData(ModifierData modifier, Depsgraph ptr_depsgraph, Object ptr_target, SDefVert ptr_verts, object ptr__pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) {
this.modifier = modifier;
this.ptr_depsgraph = ptr_depsgraph;
this.ptr_target = ptr_target;
this.ptr_verts = ptr_verts;
this.ptr__pad1 = ptr__pad1;
this.falloff = falloff;
this.num_mesh_verts = num_mesh_verts;
this.numverts = numverts;
this.target_verts_num = target_verts_num;
this.numpoly = numpoly;
this.flags = flags;
this.mat = mat;
this.strength = strength;
this.defgrp_name = defgrp_name;
this._pad2 = _pad2;
}
}
}