Files
BlenderSharp/BlendFile/DNA/UVWarpModifierData.cs

52 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class UVWarpModifierData {
public ModifierData modifier;
public char axis_u;
public char axis_v;
public short flag;
public float[] center = new System.Single[2];
public float[] offset = new System.Single[2];
public float[] scale = new System.Single[2];
public float rotation;
public Object ptr_object_src;
public char[] bone_src = new System.Char[64];
public Object ptr_object_dst;
public char[] bone_dst = new System.Char[64];
public char[] vgroup_name = new System.Char[64];
public char[] uvlayer_name = new System.Char[68];
public char[] _pad = new System.Char[4];
public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
this.modifier = modifier;
this.axis_u = axis_u;
this.axis_v = axis_v;
this.flag = flag;
this.center = center;
this.offset = offset;
this.scale = scale;
this.rotation = rotation;
this.ptr_object_src = ptr_object_src;
this.bone_src = bone_src;
this.ptr_object_dst = ptr_object_dst;
this.bone_dst = bone_dst;
this.vgroup_name = vgroup_name;
this.uvlayer_name = uvlayer_name;
this._pad = _pad;
}
}
}