109 lines
4.3 KiB
C#
109 lines
4.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class ViewLayer {
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public ViewLayer ptr_next;
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public ViewLayer ptr_prev;
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public char[] name = new System.Char[64];
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public short flag;
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public char[] _pad = new System.Char[6];
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public ListBase object_bases;
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public SceneStats ptr_stats;
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public Base ptr_basact;
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public ListBase layer_collections;
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public LayerCollection ptr_active_collection;
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public int layflag;
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public int passflag;
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public float pass_alpha_threshold;
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public short cryptomatte_flag;
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public short cryptomatte_levels;
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public char[] _pad1 = new System.Char[4];
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public int samples;
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public Material ptr_mat_override;
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public World ptr_world_override;
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public IDProperty ptr_id_properties;
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public FreestyleConfig freestyle_config;
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public ViewLayerEEVEE eevee;
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public ListBase aovs;
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public ViewLayerAOV ptr_active_aov;
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public ListBase lightgroups;
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public ViewLayerLightgroup ptr_active_lightgroup;
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public ListBase drawdata;
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public Base ptr_ptr_object_bases_array;
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public GHash ptr_object_bases_hash;
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public ViewLayer(
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ViewLayer ptr_next,
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ViewLayer ptr_prev,
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char[] name,
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short flag,
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char[] _pad,
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ListBase object_bases,
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SceneStats ptr_stats,
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Base ptr_basact,
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ListBase layer_collections,
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LayerCollection ptr_active_collection,
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int layflag,
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int passflag,
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float pass_alpha_threshold,
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short cryptomatte_flag,
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short cryptomatte_levels,
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char[] _pad1,
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int samples,
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Material ptr_mat_override,
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World ptr_world_override,
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IDProperty ptr_id_properties,
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FreestyleConfig freestyle_config,
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ViewLayerEEVEE eevee,
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ListBase aovs,
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ViewLayerAOV ptr_active_aov,
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ListBase lightgroups,
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ViewLayerLightgroup ptr_active_lightgroup,
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ListBase drawdata,
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Base ptr_ptr_object_bases_array,
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GHash ptr_object_bases_hash) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.name = name;
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this.flag = flag;
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this._pad = _pad;
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this.object_bases = object_bases;
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this.ptr_stats = ptr_stats;
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this.ptr_basact = ptr_basact;
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this.layer_collections = layer_collections;
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this.ptr_active_collection = ptr_active_collection;
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this.layflag = layflag;
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this.passflag = passflag;
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this.pass_alpha_threshold = pass_alpha_threshold;
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this.cryptomatte_flag = cryptomatte_flag;
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this.cryptomatte_levels = cryptomatte_levels;
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this._pad1 = _pad1;
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this.samples = samples;
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this.ptr_mat_override = ptr_mat_override;
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this.ptr_world_override = ptr_world_override;
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this.ptr_id_properties = ptr_id_properties;
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this.freestyle_config = freestyle_config;
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this.eevee = eevee;
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this.aovs = aovs;
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this.ptr_active_aov = ptr_active_aov;
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this.lightgroups = lightgroups;
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this.ptr_active_lightgroup = ptr_active_lightgroup;
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this.drawdata = drawdata;
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this.ptr_ptr_object_bases_array = ptr_ptr_object_bases_array;
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this.ptr_object_bases_hash = ptr_object_bases_hash;
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}
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}
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}
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