91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class Volume {
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public ID id;
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public AnimData ptr_adt;
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public char[] filepath = new System.Char[1024];
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public PackedFile ptr_packedfile;
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public char is_sequence;
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public char sequence_mode;
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public char[] _pad1 = new System.Char[2];
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public int frame_start;
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public int frame_duration;
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public int frame_offset;
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public int flag;
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public int active_grid;
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public Material ptr_ptr_mat;
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public short totcol;
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public short[] _pad2 = new System.Int16[3];
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public VolumeRender render;
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public VolumeDisplay display;
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public char[] velocity_grid = new System.Char[64];
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public char[] _pad3 = new System.Char[3];
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public char velocity_unit;
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public float velocity_scale;
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public object ptr_batch_cache;
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public VolumeRuntimeHandle ptr_runtime;
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public Volume(
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ID id,
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AnimData ptr_adt,
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char[] filepath,
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PackedFile ptr_packedfile,
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char is_sequence,
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char sequence_mode,
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char[] _pad1,
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int frame_start,
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int frame_duration,
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int frame_offset,
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int flag,
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int active_grid,
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Material ptr_ptr_mat,
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short totcol,
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short[] _pad2,
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VolumeRender render,
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VolumeDisplay display,
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char[] velocity_grid,
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char[] _pad3,
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char velocity_unit,
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float velocity_scale,
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object ptr_batch_cache,
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VolumeRuntimeHandle ptr_runtime) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.filepath = filepath;
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this.ptr_packedfile = ptr_packedfile;
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this.is_sequence = is_sequence;
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this.sequence_mode = sequence_mode;
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this._pad1 = _pad1;
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this.frame_start = frame_start;
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this.frame_duration = frame_duration;
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this.frame_offset = frame_offset;
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this.flag = flag;
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this.active_grid = active_grid;
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this.ptr_ptr_mat = ptr_ptr_mat;
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this.totcol = totcol;
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this._pad2 = _pad2;
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this.render = render;
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this.display = display;
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this.velocity_grid = velocity_grid;
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this._pad3 = _pad3;
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this.velocity_unit = velocity_unit;
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this.velocity_scale = velocity_scale;
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this.ptr_batch_cache = ptr_batch_cache;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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