Files
BlenderSharp/BlendFile/DNA/WaveModifierData.cs

94 lines
3.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class WaveModifierData {
public ModifierData modifier;
public Tex ptr_texture;
public Object ptr_map_object;
public char[] map_bone = new System.Char[64];
public char[] uvlayer_name = new System.Char[68];
public char[] _pad1 = new System.Char[4];
public int uvlayer_tmp;
public int texmapping;
public Object ptr_objectcenter;
public char[] defgrp_name = new System.Char[64];
public short flag;
public char[] _pad2 = new System.Char[2];
public float startx;
public float starty;
public float height;
public float width;
public float narrow;
public float speed;
public float damp;
public float falloff;
public float timeoffs;
public float lifetime;
public char[] _pad3 = new System.Char[4];
public object ptr__pad4;
public WaveModifierData(
ModifierData modifier,
Tex ptr_texture,
Object ptr_map_object,
char[] map_bone,
char[] uvlayer_name,
char[] _pad1,
int uvlayer_tmp,
int texmapping,
Object ptr_objectcenter,
char[] defgrp_name,
short flag,
char[] _pad2,
float startx,
float starty,
float height,
float width,
float narrow,
float speed,
float damp,
float falloff,
float timeoffs,
float lifetime,
char[] _pad3,
object ptr__pad4) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_map_object = ptr_map_object;
this.map_bone = map_bone;
this.uvlayer_name = uvlayer_name;
this._pad1 = _pad1;
this.uvlayer_tmp = uvlayer_tmp;
this.texmapping = texmapping;
this.ptr_objectcenter = ptr_objectcenter;
this.defgrp_name = defgrp_name;
this.flag = flag;
this._pad2 = _pad2;
this.startx = startx;
this.starty = starty;
this.height = height;
this.width = width;
this.narrow = narrow;
this.speed = speed;
this.damp = damp;
this.falloff = falloff;
this.timeoffs = timeoffs;
this.lifetime = lifetime;
this._pad3 = _pad3;
this.ptr__pad4 = ptr__pad4;
}
}
}