94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
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namespace BlendFile.DNA {
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public class WaveModifierData {
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public ModifierData modifier;
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public Tex ptr_texture;
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public Object ptr_map_object;
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public char[] map_bone = new System.Char[64];
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public char[] uvlayer_name = new System.Char[68];
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public char[] _pad1 = new System.Char[4];
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public int uvlayer_tmp;
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public int texmapping;
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public Object ptr_objectcenter;
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public char[] defgrp_name = new System.Char[64];
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public short flag;
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public char[] _pad2 = new System.Char[2];
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public float startx;
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public float starty;
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public float height;
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public float width;
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public float narrow;
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public float speed;
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public float damp;
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public float falloff;
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public float timeoffs;
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public float lifetime;
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public char[] _pad3 = new System.Char[4];
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public object ptr__pad4;
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public WaveModifierData(
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ModifierData modifier,
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Tex ptr_texture,
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Object ptr_map_object,
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char[] map_bone,
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char[] uvlayer_name,
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char[] _pad1,
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int uvlayer_tmp,
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int texmapping,
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Object ptr_objectcenter,
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char[] defgrp_name,
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short flag,
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char[] _pad2,
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float startx,
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float starty,
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float height,
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float width,
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float narrow,
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float speed,
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float damp,
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float falloff,
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float timeoffs,
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float lifetime,
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char[] _pad3,
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object ptr__pad4) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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this.ptr_map_object = ptr_map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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this.uvlayer_tmp = uvlayer_tmp;
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this.texmapping = texmapping;
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this.ptr_objectcenter = ptr_objectcenter;
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this.defgrp_name = defgrp_name;
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this.flag = flag;
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this._pad2 = _pad2;
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this.startx = startx;
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this.starty = starty;
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this.height = height;
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this.width = width;
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this.narrow = narrow;
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this.speed = speed;
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this.damp = damp;
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this.falloff = falloff;
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this.timeoffs = timeoffs;
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this.lifetime = lifetime;
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this._pad3 = _pad3;
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this.ptr__pad4 = ptr__pad4;
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}
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}
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}
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