Files
BlenderSharp/BlendFile/DNA/bMotionPath.cs

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
// Automatically generated by BlenderSharp at 01/22/2025 16:57:57
namespace BlendFile.DNA {
public class bMotionPath {
public bMotionPathVert ptr_points;
public int length;
public int start_frame;
public int end_frame;
public float[] color = new System.Single[3];
public float[] color_post = new System.Single[3];
public int line_thickness;
public int flag;
public char[] _pad2 = new System.Char[4];
public GPUVertBufHandle ptr_points_vbo;
public GPUBatchHandle ptr_batch_line;
public GPUBatchHandle ptr_batch_points;
public object ptr__pad;
public bMotionPath(bMotionPathVert ptr_points, int length, int start_frame, int end_frame, float[] color, float[] color_post, int line_thickness, int flag, char[] _pad2, GPUVertBufHandle ptr_points_vbo, GPUBatchHandle ptr_batch_line, GPUBatchHandle ptr_batch_points, object ptr__pad) {
this.ptr_points = ptr_points;
this.length = length;
this.start_frame = start_frame;
this.end_frame = end_frame;
this.color = color;
this.color_post = color_post;
this.line_thickness = line_thickness;
this.flag = flag;
this._pad2 = _pad2;
this.ptr_points_vbo = ptr_points_vbo;
this.ptr_batch_line = ptr_batch_line;
this.ptr_batch_points = ptr_batch_points;
this.ptr__pad = ptr__pad;
}
}
}